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BattleTech: Field Manual: Free Worlds League

BattleTech: Field Manual: Free Worlds League


THE EAGLE HAS RISEN Spared from the ravages of the Clan invasion, the Free Worlds League flourished as an arms supplier to the embattled legions of the Inner Sphere. Captain-General Thomas Marik patiently guided the Free Worlds League Military through a long-overdue reformation as the troops of his Great House rivals battled the invaders. Bolstered by the League's powerful military-industrial...   [click here for more]
Catalyst Game Labs  $10.00 $7.50

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Book of Exalted Deeds (3.5)

Book of Exalted Deeds (3.5)


Strike Down Evil with the Sword of Enlightenment This source book for the D&D game is intended for mature audiences and provides players and Dungeon Masters with inspiring subject matter that will broaden any campaign. Included is a detailed look at the nature of Good and the complex challenges that face those who join the eternal struggle on the side of the moral and just....   [click here for more]
Wizards of the Coast  $32.95 $15.99

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Book of Fiends

Book of Fiends


We've Got Your Vile Darkness Right Here! Devils, demons, and daemons--these are the ultimate servants of evil. Learn all their foul secrets in The Book of Fiends, the definitive sourcebook on these fell creatures. This tome collects Green Ronin's critically acclaimed Legions of Hell and Armies of the Abyss sourcebooks and combines them with the long awaited treatment of daemons,...   [click here for more]
Green Ronin  $17.00 $12.75

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Champions of Ruin (3.5)

Champions of Ruin (3.5)


Explore the Darker Side of the Realms Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their mark on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
Wizards of the Coast  $9.99

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Dark Sun Boxed Set (2e)

Dark Sun Boxed Set (2e)


Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Demon: The Fallen

Demon: The Fallen


Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels...   [click here for more]
White Wolf  $17.99 $13.49

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Denizens of Barsaive Volume One (Pathfinder RPG Edition)

Denizens of Barsaive Volume One (Pathfinder RPG Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $14.99 $11.24

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Denizens of Barsaive Volume One (Savage Worlds Edition)

Denizens of Barsaive Volume One (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume One provides an indepth look at four of the Namegiving races of Barsaive: Elves:...   [click here for more]
FASA  $14.99 $11.24

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Denizens of Barsaive Volume Two (Pathfinder RPG Edition)

Denizens of Barsaive Volume Two (Pathfinder RPG Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $14.99 $11.24

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Denizens of Barsaive Volume Two (Savage Worlds Edition)

Denizens of Barsaive Volume Two (Savage Worlds Edition)


The Namegivers The eight Namegiving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive. Denizens of Barsaive Volume Two provides an indepth look at four of the Namegiving races of Barsaive: Dwarfs:...   [click here for more]
FASA  $14.99 $11.24

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Denizens of Earthdawn Volume One

Denizens of Earthdawn Volume One


DENIZENS OF EARTHDAWN VOLUME ONE The Name-givers. The eight Name-giving races of Barsaive form the heart and soul of the land. They share many experiences and beliefs, but have their own cultures and traditions. Each race is unique and together they breathe life into the land of Barsaive.   Denizens of Earthdawn, Volume I provides an in-depth look at four of the Name-giving...   [click here for more]
FASA  $10.80 $8.10

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Denizens of Earthdawn Volume Two

Denizens of Earthdawn Volume Two


DENIZENS OF EARTHDAWN, VOLUME TWO The Name-givers. Eight Name-giving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive   Denizens of Earthdawn, Volume II provides an in-depth look at four of...   [click here for more]
FASA  $10.80 $8.10

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Dragon Kings (2e)

Dragon Kings (2e)


Explore the 10th level of magic Only the most powerful characters are destined to rule Athas. Warriors with vast armies of followers campaign for glory; rogues become masters of illusory magic to further their deadly schemes; spellcasters who can also master psionics open whole new tomes of magic available only to them - the most powerful spells ever! And not only do they gain greater...   [click here for more]
Wizards of the Coast  $9.99

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DS1 Freedom (2e)

DS1 Freedom (2e)


Enter the ancient and corrupt city of Tyr, whose tyrannical sorcerer king has ruled for a millennium. As you wander the city, from the wreck of the Elven warrens to the sanguine splendor of the arena, you realize that the citizens of Tyr thirst less for water than they do for freedom. Now, after a century of slave labor, sorcerer king Kalak's great ziggurat nears completion. He has promised the city...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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DSQ1 Road to Urik (2e)

DSQ1 Road to Urik (2e)


"Tyr is free! Tyr is free!" Such is the heady cry that echoes from the darkest warrens to the gleaming chambers of the Council in that ancient city. Now is your chance to savor life released from the oppressive gloom of the sorcerer-kings-but for how long? New forces threaten the newly-born independence of Tyr, as outside forces march upon the city. King Tithian is determined to resist,...   [click here for more]
Wizards of the Coast  $9.99

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DSQ2 Arcane Shadows (2e)

DSQ2 Arcane Shadows (2e)


Tyr has been freed, and the mighty army of Urik has been turned back. These are new and strange times, indeed. Now Urik has become home - at least for a while - and there are new markets to shop, new streets to explore, and, oh yes, preservers to meet. Preservers, the keepers of good magic, have sent a mysterious summons. They are ready to embark on a new and dangerous plot to thwart sorcerer-kings...   [click here for more]
Wizards of the Coast  $9.99

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DSR1 Slave Tribes (2e)

DSR1 Slave Tribes (2e)


Out of the swirling, bone-dry sands of Athas come hordes of raiders. They overrun caravans, strip them bare then vanish into the untracked wastes once more. Who are these ghosts of the desert? Where do they live? How do they survive far from the high walls of the city-states? Slave Tribes answers these and many more questions about the ex-slaves who escape into the desert. The Dark Sun game world...   [click here for more]
Wizards of the Coast  $9.99

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DSS1 City-State of Tyr (2e)

DSS1 City-State of Tyr (2e)


Tyr has battled and bled for its freedom, throwing off the yokes of an insane sorcerer-king and slavery. The city stands poised on the brink of democracy, but has Tyr the strength to seize the future and shape it in the image of that freedom, or has the city merely traded one form of slavery for another? City-State of Tyr addresses these matters and more. Within this 96-page booklet is the most...   [click here for more]
Wizards of the Coast  $10.95 $4.99

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DSS2 Earth, Air, Fire, and Water (2e)

DSS2 Earth, Air, Fire, and Water (2e)


On a world with no gods, what do priests serve? The priests class on Athas is unique and distinct from the priest classes of any other AD&D campaign world. Athasian priests worship no gods, collect no followers, and carry edged weapons. Earth, Air, Fire, and Water answers all your questions about this singular class of clerics. Here are the elemental priests who serve the elementals and Athas....   [click here for more]
Wizards of the Coast  $10.95 $4.99

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Earthbound

Earthbound


In the Deep Places of the Earth They have slumbered for centuries, dreaming of the day when they will rise again. In ancient times, their cults extended into the hearts of great empires. They ruled from temples heaped with skulls that echoed with the discordant chants of the faithful, drawing humanity down a path of slavery and corruption. The Earthbound dream of a world in which humanity exists...   [click here for more]
White Wolf  $13.99 $10.49

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Earthdawn Adventure Compendium (Classic Edition)

Earthdawn Adventure Compendium (Classic Edition)


MISTS OF BETRAYAL A chance meeting with an elderly Wizard leads to a simple errand, one that takes the heroes on a journey of intrigue and betrayal that may end in glory--or death! TERROR IN THE SKIES Fire-breathing Horrors plague the skies above Travar. The heroes are asked to help, but the search for a means to defeat the creatures leads to a hidden windling kaer and a lost...   [click here for more]
FASA  $23.99 $17.99

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Earthdawn Rulebook (First Edition)

Earthdawn Rulebook (First Edition)


Before science, before history, there was an Age of Legend… For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with...   [click here for more]
FASA  $18.00 $13.50

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Earthdawn Rulebook (Second Edition)

Earthdawn Rulebook (Second Edition)


Before science, before history, there was an Age of Legend - and Legends never truly die...   For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.  ...   [click here for more]
FASA  $18.00 $13.50

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Earthdawn Shards Collection Volume One (Third Edition)

Earthdawn Shards Collection Volume One (Third Edition)


JOURNEY TO LANG An errand along the Serpent River exposes the characters to the dangers of the Scourge. RUNVIR'S TOMB Searching a tomb for magical treasure, the heroes find that not everything evil is dead. KEPT IN THE DARK In the depths of the Servos Jungle, an expedition takes a different direction when the heroes encounter the Therans. PALE RIVER Beneath the Kingdom...   [click here for more]
FASA  $14.99 $11.24

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Earthdawn, le recueil des donneurs-de-noms

Earthdawn, le recueil des donneurs-de-noms


Le Recueil des donneurs-de-noms est un supplément de background et de règles pour tous les joueurs de Earthdawn. Il propose des essais du point de vue d'habitants de Barsaive sur les 8 races qui peuplent la province. Vous saurez tout sur la société matriarcale des t'skrangs, les clans trolls et leur dualité spirituelle, la vie courte mais intense des...   [click here for more]
Black Book Editions  $53.72 $20.20

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Earthdawn, Le recueil du joueur

Earthdawn, Le recueil du joueur


Avant la science, avant l'histoire, notre monde a connu une ère de magie. A cette époque, la magie imprégnait librement chaque chose, chaque aspect de la vie des races de donneurs-de-noms. Ce fut un âge de héros, une ère d'exploits fantastiques et d'histoires mythiques. Ce fut un Age de légendes. Le Recueil du Joueur est LE livre référence...   [click here for more]
Black Book Editions  $67.19 $25.58

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Earthdawn, Le recueil du maître de jeu

Earthdawn, Le recueil du maître de jeu


Le Recueil du Maître de jeu est LE livre référence pour tous les maître de jeu de Earthdawn. Cet ouvrage contient tout ce dont vous aurez besoin pour jouer pendant des dizaines d'années, à savoir : -la description complète de la province de Barsaive -toutes les règles de jeu pour gérer les pièges, les poisons et les remèdes...   [click here for more]
Black Book Editions  $67.19 $25.58

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Kept in the Dark: An Earthdawn Shard (Classic Edition)

Kept in the Dark: An Earthdawn Shard (Classic Edition)


UNDER A DARK CANOPY Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom...   [click here for more]
FASA  $3.99 $2.99

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Kratas Adventures

Kratas Adventures


THE THIEVERY COMPETITION Stealing the most valuable item in the city of Kratas is one thing, but protecting it from all the other thieves involved in the competition is another. Will the characters live through to the end? DEADMAN’S CONTRACT Hired as assassins, the characters are out to take the life of a very prominent figure to collect the blood money. Or will they turn and work for their...   [click here for more]
FASA  $14.99 $11.24

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Libris Mortis: The Book of Undead (3.5)

Libris Mortis: The Book of Undead (3.5)


Nightmares from beyond the grave: Hushed voices tell spine-chilling tales of encounters with the walking dead and other unliving horrors. No other creatures have evoked such fear and fascination as this dreadful menagerie of malevolent spirits and mindless shells. This supplement for the D&D game presents a comprehensive overview of the undead. You'll uncover information for creating, customizing,...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Lost Empires of Faerûn (3.5)

Lost Empires of Faerûn (3.5)


EXPLORE THE ECHOES OF A VANISHED TIME The ruins and remnants of once-mighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Mists of Betrayal (Revised Edition)

Mists of Betrayal (Revised Edition)


YOU WANT US TO GO WHERE? The amulet of finely-wrought silver surely holds potent magics, but without the key to unlocking its powers it's just another piece of pretty jewelry. One man can unravel the talisman's secrets and unleash its hidden forces: Hiermon, Wizard of Haven. Of course, the mage demands a price for his services. A simple errand, but one that will take you into the dark domain of Queen...   [click here for more]
FASA  $12.00 $9.00

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Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $34.95 $16.99

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Monstrous Compendium - Ravenloft Appendices I & II (2e)

Monstrous Compendium - Ravenloft Appendices I & II (2e)


They lurk in the shadows. They linger in your dreams. They strike in the darkness. They are the foul and horrible creatures that dwell in Ravenloft, the Demiplane of Dread, and they are waiting for you. From the dream-stalking bastellus to the body-snatching doppleganger plant, this horrific tome contains a great assortment of creatures that will haunt the nightmares of player characters...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Monstrous Compendium - Ravenloft Appendix III (2e)

Monstrous Compendium - Ravenloft Appendix III (2e)


Inside this book are dozens of sinister beings waiting to strike terror into the hearts of role-players everywhere. From the dreaded scarab beetles of Har'Akir to the archer skeletons of darkon and the drow vampires of Arak, these Creatures of Darkness will provide hours of diabolical adventure. But be warned - if you buy this accessory, your AD&D game players may never forgive you. ***** ...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Monstrous Compendium, Ravenloft Appendix

Monstrous Compendium, Ravenloft Appendix


They lurk in the shadows. They linger in your dreams. They strike from the darkness. They are foul and horrible creatures that dwell in the dark dimension of Ravenloft and they are waiting for you. Inside this book are elven vampires, the dreaded Dark Ones who have broken the trust of Vistani, and dozens of other creatures sure to add a taste of fear into every Ravenloft campaign. But be warned,...   [click here for more]
Wizards of the Coast  $4.99

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Namegivers of Barsaive

Namegivers of Barsaive


THE NAMEGIVERS Eight Namegiving races dwell in the land of Barsaive, each with its own culture and traditions. Despite their differences, they are bound by shared experiences, beliefs, and love for their land. Together they embody the heart and soul of Barsaive. This volume provides an indepth look at the Namegiver races of Barsaive: Dwarfs: stout and stubborn, the industrious dwarfs are...   [click here for more]
FASA  $23.99 $17.99

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Nations of Barsaive I: Throal

Nations of Barsaive I: Throal


ON THE BRINK OF WAR The kingdom of Throal is the heart of Barsaive, the center of culture, commerce and knowledge. The dwarfs united the people of Barsive and threw off the yoke of oppression; now traders and adventurers from the dwarf kingdom travel across the land, bringing prosperity and liberty to every town and village. But the end of those peaceful days is looming on the horizon, and the nations...   [click here for more]
FASA  $17.99 $13.49

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Nations of Barsaive II: Serpent River

Nations of Barsaive II: Serpent River


THE LIFEBLOOD OF BARSAIVE The t’skrang call the Serpent River Shivoam, the River Dragon. On the Dragon's broad back they can ride anywhere. From the gates of Throal to the depths of the Servos Jungle, to the treacherous edges of the Mist Swamps, and even into the dark heart of the Blood Wood. The Serpent reaches throughout Barsaive, tying everything together. 

Mighty t’skrang Riverboats...   [click here for more]
FASA  $14.99 $11.24

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Nations of Barsaive IV: Crystal Raiders

Nations of Barsaive IV: Crystal Raiders


DEATH FROM ABOVE The crystal raiders of the high mountains fly their sleek drakkars in search of ripe, rich targets to loot and plunder. With their gleaming crystal armor and weapons they leap from the decks of their ships into battle, bellowing and bashing down their opposition. The dark shadow of their airships is known and feared all across Barsaive. The crystal raiders are one of the most formidable...   [click here for more]
FASA  $17.99 $13.49

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PHBR10 The Complete Book of Humanoids (2e)

PHBR10 The Complete Book of Humanoids (2e)


Look out, adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters - from mischevious pixies to stubborn minotaurs, from the lizardlike saurial to the savage half-ogre - and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Players Guide to Garou

Players Guide to Garou


A Nation of Wolves They fight with tooth and claw against an enemy worse than any nightmare. They struggle amongst themselves, vying to defend a society in which the strongest and wisest can lead the War of the Apocalypse. They are bitter rivals and lifelong friends. Above all, they are Garou. Whatever else comes, the werewolves of the Garou Nation will stand as one - or will fall together....   [click here for more]
White Wolf  $17.99 $17.99

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Races of Stone (3.5)

Races of Stone (3.5)


Dwarves, Gnomes, and Goliaths From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people—folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend. This...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Races of the Wild (3.5)

Races of the Wild (3.5)


Heroes Tempered by Nature From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come. This supplement...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Shadowrun: Blood in the Boardroom

Shadowrun: Blood in the Boardroom


BLOOD IN THE BOARDROOM Sourcebook [FAS7327] Print Price (1998): $12 File Size: 39 MB Killing the competition is no longer a figure of speech… The boardrooms become war rooms as the movers and shakers shift their fights from the stock exchange to the streets. Using everything from military-scale assaults on ultra-secure company compounds to stealth missions and sabotage, the fat...   [click here for more]
Catalyst Game Labs  $6.00 $4.50

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Shadowrun: California Free State

Shadowrun: California Free State


The land of sun, fun…and run "Which California are you comin' to for biz, chummer? The Central Valley, ground zero of the water wars between small farmers and big corps? Green-and-gorgeous Northern California, with a thousand mutually hostile small towns and crack Tir troops stepping right up to the tripwire? Or try your luck along the Big Sur coastline-you can either die from...   [click here for more]
Catalyst Game Labs  $9.00 $6.75

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Shadowrun: Elven Blood

Shadowrun: Elven Blood


Blood Will Out! Shadowrunners have a lot of rules, and each and every one of them can be overruled by the proper amount of nuyen. So when shadowrunners talk about “never trusting an elf,” that’s more of a bargaining position than anything else. Luckily for them, some elves have plenty of scratch they can use as a persuasive tool. And for the tasks they have in...   [click here for more]
Catalyst Game Labs  $6.99 $5.24

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Shadowrun: Missions

Shadowrun: Missions


SCUM GO ON SHADOWRUNS - YOU ACCEPT MISSIONS For every shadowrunner in the sprawl, there's someone like you working the other side of the shadows. Your kind try to make a difference. As part of a DocWagon High Threat Response team, you've been on the receiving end of a firefight while trying to retrieve a client. You might wear the Lone Star badge, with orders to go undercover...   [click here for more]
Catalyst Game Labs  $7.51 $5.63

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Shadowrun: Rigger 3 Revised

Shadowrun: Rigger 3 Revised


Planes, Drones and Automobiles Living is rigging, omae. Like burning rubber down the highway at 150 klicks and hour with only your brain to guide you. What about making a drone an extension of yourself, or undermining the security of a whole building, manipulating every camera, motion detector or security door. But the biggest kick is blowing up a car full of goons without even jacking...   [click here for more]
Catalyst Game Labs  $12.00 $9.00

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