A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst
Feral denizens of the deep woods, the Bleached Skull Gnolls are creatures of atavistic desires and sadistic lusts. Ferocious warriors and terrible foes they worship the primal, blood-soaked spirits of the woodlands, and war with their neighbours for booty and sacrifices to bury beneath their sacred trees. Bleached Skull Gnolls... [click here for more]
A Pathfinder Roleplaying Game PLAYER'S RESOURCE supplement by Christian Alipounarian, Creighton Broadhurst and Andy Glenn
Got a small adventuring party and need some trusted minions to round it out? Remember the good old days when you could have loads of henchmen? If so, Henchfolk & Hirelings is for you!
Based on the classic rules presented in the 1st edition of the world's most popular... [click here for more]
Ever found (or thought about buying) a horn of Valhalla but didn't want to prep the required stat blocks, carry yet another heavy book to the game or muddle through hoping for the best? Horns of Valhalla banishes these problems!
This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers five variants (including full stat blocks of all the warriors... [click here for more]
In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes:
Eight new feats
Four new spells
Two complete dragon hoards... [click here for more]
A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you!
Presenting... [click here for more]
A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share.
Then, they ask "So what's for sale in this town, anyway?" At that point,... [click here for more]
A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham
With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount.
So What’s The Mount... [click here for more]
A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith
Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot... [click here for more]
A Pathfinder Roleplaying Game supplement for PCs level 1-5 by Creighton Broadhurst
The village of Swallowfeld stands hard against the turbulent waters of the Lonely Coast and the forbidding depths of a trackless, primeval forest. A hard, frontier place hemmed in by danger without and threatened by a lurking darkness within the village is in dire need of doughty protectors.
Swallowfeld presents... [click here for more]