If your group has kids and you play Role-Playing Games, then eventually, at some point, your kids are going to ask if they can play Role-Playing Games with you. And so, you wind up asking yourself the inevitable question: How to I get them involved?
This great How to book will give you the secrets to including your kids in your hobby and have fun doing it.
... [click here for more]
Many Gamemasters never go beyond Expert. They feel no need. They already know how to make a Role-Playing Game fun and exciting, and they see no reason to search for something deeper.
And they are right in one sense - the tools of Mastery aren't about making a game more fun and exciting. Instead, the tools of Mastery are about making the game memorable.
Any... [click here for more]
Once you've decided to push beyond the exceptional and become an Expert Gamemaster, then it's time to take a step back to take a broader view of Gamemastering, and, once you have that view, ask yourself what refinements you can make to your craft.
Out of the entire group, the Gamemaster is the only person who must bring craft to the table, and it is the quality of that craft that separates... [click here for more]
Role-Playing Games are dungeons.
Sure, there are a lot of other aspects to Role-Playing Games, but their heart is the dungeon. Most games have only a few other states you can be in - traveling, in town, and editing your character. And most would have you spend as little time in those other states as possible.
The three most classic dungeon locales are the ruined keep, the cave system, and the... [click here for more]