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City State of the Invincible Overlord - Revised

City State of the Invincible Overlord - Revised


City State of the Invincible Overlord - Revised Edition!!! by Bob Bledsaw and Bill Owen. A legend in gaming history, the revised booklet covers the many various shops, taverns, inns, temples, and barracks of the classic city state. Long a favorite of Judges all over the world, and our best selling item since it was printed in 1977, it includes maps for boths players and judges of the areas and five...   [click here for more]
Judges Guild  $10.00

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Guide to the City State (1976)

Guide to the City State (1976)


From our glorious first year, 1976, this is the original Guide to the City State. All 54 pages have here been scanned from Bob Bledsaw's own in-house copy (some cleaning of minor coffee-stains was required) but she is good as gold! Out of print for over 30 years, this was the foundation of what later became a benchmark of fantasy role-playing, and our best-seller, City State of the Invincible Overlord!...   [click here for more]
Judges Guild  $3.50

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Lost Man's Trail (2010)

Lost Man's Trail (2010)


Lost Man's Trail (2010) JG1290 NEW REDUCED PRICE : $7.00!!! Bob Bledsaw's final contribution to the fantasy world he created, the Wilderlands. This adventure module runs some 24 pages, with 12 maps covering the areas of encounters, in addition to detailed Campaign Maps for Wilderlands Hexes 3615, 3715, 3815 and 3914 of the Roglaroon and Gasconfold Plains Regions, between Modron and Tegel....   [click here for more]
Judges Guild  $14.00 $7.00

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Sea-Steeds and Wave Riders - Revision (2011)

Sea-Steeds and Wave Riders - Revision (2011)


(JG-1310) Sea-Steeds and Wave Riders - Ebook Revision (2011). This is the extensive technical and historical work, first published in 1978, designed to add realistic naval conditions to any miniatures, strategic war-game, or fantasy RPG campaign. Suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons...   [click here for more]
Judges Guild  $7.00 $4.00

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Skills, Feats, and Languages of the Wilderlands

Skills, Feats, and Languages of the Wilderlands


The Revised Player’s Guide to the Wilderlands of High Fantasy is being released in PDF format in four chapters. Chapter 3: Skills, Feats, and Languages of the Wilderlands, includes the following material: SKILLS Native Region and Homeland, Craft (Poisonmaking), Knowledge (Eldritch Arcana, Architecture and Engineering, Art and Literature, Crafts...   [click here for more]
Judges Guild  $5.00

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Thieves of Fortress Badabaskor (1981)

Thieves of Fortress Badabaskor (1981)


Thieves of Fortress Badabaskor A 32-page booklet based on an adventure in the wilderness stronghold of a band of brigands. This includes the background and statistics of an evil local diety, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players;...   [click here for more]
Judges Guild  $4.00

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Wilderlands of High Adventure Map 9: Western Karak

Wilderlands of High Adventure Map 9: Western Karak


Wilderlands of High Adventure Rhadamanthia District Map 9: Western Karak is the first in a series of maps that expand the original Wilderlands. This 13" x 19" map details the lands directly east of the Wilderlands proper, lands dominated by the Kingdom of Karak, an empire whose history stretches back millennia. The haunted, empty wilds of the Wilderlands contrast with the...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure: Rhadamanthia Continental Map

Wilderlands of High Adventure: Rhadamanthia Continental Map


This 17" by 22" map depicts the continent of Rhadamanthia, upon which the Wilderlands of High Fantasy are found. The Wilderlands is merely one of 15 large districts of Rhadamanthia, each District divided into 18 Campaign Regions. The 15 Districts of Rhadamanthia are: Northern: The Great Lakes, the Frozen Lands, Valonaria, Vanaraya, and the Tempest Lands. Central:...   [click here for more]
Judges Guild  $5.00

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Wilderlands of High Adventure: Southern Reaches Judges Map

Wilderlands of High Adventure: Southern Reaches Judges Map


Wilderlands of High Adventure Judges Cartography: Campaign Map 18: Southern Reaches This is the first map released for the Wilderlands of High Adventure. With full-color cartography by Peter Bradley, it is as much a piece of art as a utilitarian map. Each numbered five-mile hex is filled with adventure and mystery! This map is designed to be used either alone to spur the judge's imagination...   [click here for more]
Judges Guild  $4.00

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Wilderlands of High Adventure: Southern Reaches Players Map

Wilderlands of High Adventure: Southern Reaches Players Map


Wilderlands of High Adventure Players Cartography: Campaign Map 18: Southern Reaches This is the first map released for the Wilderlands of High Adventure. It is designed to be filled in by the players as they explore the Southern Reaches. Each numbered five-mile hex is filled with adventure and mystery! This map is designed to be used either alone to spur the judge's imagination or in combination...   [click here for more]
Judges Guild  $1.00

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