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Ados: Land of Strife Campaign Setting

Ados: Land of Strife Campaign Setting


Join the faithful in the divine fight! Will you spread the word of your God through the six civilized regions by peace and diplomacy, or at the tip of a sword? Or will you seek adventure, fame, and wealth in the deadly Wildlands? Ados: Land of Strife features a new character class, the Divine Warrior, and three new prestige classes, the Linguist, the Rune Master, and the Master...   [click here for more]
Tangent Games  $7.50

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Ars Lingua

Ars Lingua


Language matters. Whether you are trying to order a new longsword from the blacksmith, ask for a woman’s hand in marriage, or stave off a horde of Goblins from attacking the village, what you say is important. The current rules for the Speak Language skill do not allow for the reality of language. A single skill point represents the ability to fluently speak, read, and write any given language....   [click here for more]
Tangent Games  $5.00

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Arsenal Cards Volume 6: Handguns Pre-1850

Arsenal Cards Volume 6: Handguns Pre-1850


This latest set of arsenal cards takes you back to the earliest days of the gun, from matchlocks and wheellocks to the earliest flintlocks. This set covers the handgun from its earliest beginnings up until 1850, when what we think of as the modern revolver was introduced. This volume provides you with 110 new handguns to add to your arsenal. From slow burning matchlocks for adventures with the King’s...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards Volume 7: Swords - Part 2

Arsenal Cards Volume 7: Swords - Part 2


The next installment of the Arsenal Cards series is the second volume to feature the iconic sword. Famous swords can be found in fiction and real life and this set provides you with 80 new blades to add to your arsenal! From the unique – kampilan or pata, to the common – saber, longsword, or broadsword. Each weapon has a color image of the sword and a complete description, including blade...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards Volume4: Short Swords

Arsenal Cards Volume4: Short Swords


The sword is an iconic weapon for role-playing games. Whether your game is set in the fantasy world of your imagination, or in the streets of ancient <st1:city><st1:place>Rome</st1:place></st1:city>, do your swords all look alike? What sets one short sword apart from another? Sure, these weapons all do the same amount of damage, but what makes them special? What makes your rogue's...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards: Handguns Volume 1: 1850 to 1899

Arsenal Cards: Handguns Volume 1: 1850 to 1899


This new series of role-playing game supplements is designed to give an in-depth look into the world of weapons. Our first entry, Handguns - Volume 1: 1850 to 1899, showcases the the pistols of the wild west, offering 80 different weapons ranging from the familiar (Colt Peacemaker) to the unique (LeMat Revolver). Each card features a full-color image of the actual weapon on the front, and historical...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards: Handguns Volume 2: 1950 to 1990

Arsenal Cards: Handguns Volume 2: 1950 to 1990


Our second book of Arsenal Cards focuses on handguns manufactured between 1950 to 1990, the period best known for the Cold War. Within you will find 80 different weapons that have become the iconic weapons of the age such as the Walther PPK and the Smith & Wesson Model 29 (better known as the 44 Magnum). You also find strange and unique weapons, such as the SPP-1, an underwater gun that shoots...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards: Volume 3: Rifles

Arsenal Cards: Volume 3: Rifles


Rifles have long had a place in history, and a place in role playing games set in certain historical periods. From the American Civil War and the Wild West, to the battlefields of World War I and World War II, and to the jungles of Africa, Asia, and <st1:place>South America</st1:place> prowled by hunters, rifles have played a pivotal role. The third volume of Arsenal Cards features rifles...   [click here for more]
Tangent Games  $3.50

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Arsenal Cards: Volume 5: Bows & Crossbows

Arsenal Cards: Volume 5: Bows & Crossbows


The bow is one of the earliest tools developed by man for use in hunting and war. It allowed a man to fire an arrow at speeds much greater than any thrown weapon, greatly improving the efficiency of the hunter or warrior. Similarly, the growth of the crossbow improved the users ability to deliver a deadly shot, and was also easier to learn and use. Our fifth volume of Arsenal Cards celebrates the...   [click here for more]
Tangent Games  $3.50

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Brixbrix's Field Guide to the Creatures of Ados

Brixbrix's Field Guide to the Creatures of Ados


Got monsters? We do. You can, too, with Brixbrix's Field Guide to the Creatures of Ados! Inside, you will find everything you need to test your players against over 50 new creatures, from aberrations to vermin, with 12 new dragons, 8 new undead (including undead plants), 4 new PC races, 4 new creature templates, and more! Each entry is complete...   [click here for more]
Tangent Games  $10.00

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Gem Cards 2

Gem Cards 2


Treasure you can hold in your hand. No dice rolling required! Gem Cards 2 can be used with any RPG, in any campaign setting. The set includes 50 unique gems with recommended base values that can be given to players when they find treasure. Now you can speed up your game play and give your players a treasure they can hold. No more forgetting what gems you gave out three sessions ago, or what forgetting...   [click here for more]
Tangent Games  $10.00

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Gem Cards Set One

Gem Cards Set One


Everybody loves getting gems as treasure. They are easy to carry, are generally worth more than their weight in gold (or Dollars, Euros, Interstellar Credits, etc.), and are pretty to look at. But that's the problem. In most RPGs, gems are treated as an additional type of treasure, but the "details" provided barely scratch the surface of what is needed to actually visualize them properly....   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Three

Gem Cards Set Three


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Well, unless you are willing to fork over several hundred dollars for a pack of real gems, the next best thing is Gem Cards!<o:p>...   [click here for more]
Tangent Games  $5.00

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Gem Cards Set Two

Gem Cards Set Two


Treasure! Everybody likes getting it, but randomly rolling dice on tables to tell a player that their character found a 25 gp garnet lacks panache and deflates the excitement faster than you can say percentile. But what if you could hand them the gem they just found? Gem Cards were created for use with any RPG, in any setting. Gem Cards Set Two contains 96 different gems that you can print...   [click here for more]
Tangent Games  $5.00

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Gemerator

Gemerator


How often have you, as a GM or as a player, encountered a description of a gemstone that goes something like this: GM: "You have overcome the last trap in the ancient temple. Ahead of you stands the stone statue you have been seeking, a pair of red gems for eyes." Players: "What kind of gems?" GM: Checks a small table in his book that isn?t detailed enough and tries to think...   [click here for more]
Tangent Games  $5.00

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Gemerator 2: Jewelry

Gemerator 2: Jewelry


Does your treasure lack something? Do you find it easy to distribute gold and silver coins like they are going out of style, or maybe you can reward your player's characters with gems to make a gemologist drool. But what about jewelry? Are you intimidated when the rulebook tells you to include 1d8 jewels in your treasure? Or maybe you are tired of handing out the same old boring rings and necklaces...   [click here for more]
Tangent Games  $10.00

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Quackery: The Game of Medieval Medicine

Quackery: The Game of Medieval Medicine


The entire Royal Family has fallen ill! The Royal College of Medicine has sent the call out across the land for help. As one of the leading medical "experts" of the day (we'll just call you a Quack), you have answered the call, but for your own reasons. You are not alone in this task. Others have also responded to the plight of the Royal Family, each with their own agenda. Only through...   [click here for more]
Tangent Games  $9.95

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The Divine Order: Jute - Faith of Creation

The Divine Order: Jute - Faith of Creation


Got Faith? Don't let a lack of faith freeze you in your tracks! Embrace the teachings to Jute, the Lifegiver. All life is sacred and must be protected at any cost. Only by protecting the living can the faithful transcend the mortal world and be united with Jute in The White Haven. This book contains everything you will need to incorporate Jute, and the Jutian faith, into your game today!...   [click here for more]
Tangent Games  $10.00

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Trap Cards: Challenge Rating 1

Trap Cards: Challenge Rating 1


Traps and dungeons go together like bread and butter. They have been a staple of the game from its earliest days. If you've ever designed a dungeon you have probably put in a trap or two (or thirteen) to make the PCs lives more interesting. Sometimes a good trap idea comes to you naturally. But many times you might be stuck for a good trap idea, or maybe you are just in a hurry, or are creating a dungeon...   [click here for more]
Tangent Games  $2.50

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Undead of Ados

Undead of Ados


Tired of boring skeletons and zombies? Do your players yawn in excitement when they face off against another ghoul or wight? Then it's time to liven up your undead with the Undead of Ados! An off-shoot of the to popular Brixbrix's Field Guide to the Creatures of Ados, the Undead of Ados presents expanded entries for eight undead from the Field Guide. Here you'll...   [click here for more]
Tangent Games  $5.00

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Weather Cards: Plains - Spring

Weather Cards: Plains - Spring


"So what's the weather outside?" Maybe you've heard this in a game, or just thought about it yourself as your party finished clearing the dungeon and was heading to town to spend their loot. What is the weather outside at this moment? Is it sunny? Cloudy? Is there a chance of rain, or a thunderstorm in the area? Sure, you can make something up on the fly, but then you need to remember what...   [click here for more]
Tangent Games  $3.50

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