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1 on 1 Adventures #14: A Sickness in Silverton

1 on 1 Adventures #14: A Sickness in Silverton


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen the little folk of Silverton, and only the town drunk and a Dwarven prospector have avoided the debilitating malaise. Do you have the wits and will to uncover...   [click here for more]
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A Magical Medieval Society: Western Europe

A Magical Medieval Society: Western Europe


"If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the 3E Dungeon Master's Guide. The Second Edition of this product is now available for sale here, containing 22 new pages of information, including expanded chapters and a new chapter on western european warfare. This 144-page supplement is for GMs and players who wish to add a touch...   [click here for more]
Expeditious Retreat Press  $24.00 $12.00

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A Magical Medieval Society: Western Europe Second Edition

A Magical Medieval Society: Western Europe Second Edition


This second edition adds an entirely new chapter about magical medieval warfare and expands upon two other chapters. A total of 22 new pages of material are contained in the 2nd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe. "If you're a DM and running a D&D game, you should have this book. Period." Monte Cook, author of the...   [click here for more]
Expeditious Retreat Press  $30.00 $15.00

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A Magical Medieval Society: Western European Warfare

A Magical Medieval Society: Western European Warfare


The Second Edition of A Magical Medieval Society: Western Europe is now available for sale here and contains this new chapter on Western European Warfare in addition of expanded chapters. Magical Medieval Society: Western European Warfare is a 19 page PDF discussing how medieval people regarded and engaged in war and how to integrate magic while maintaining the fabric of medieval life. While A Magical...   [click here for more]
Expeditious Retreat Press  $12.00 $6.00

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A Magical Society Aggressive Ecology: The Undead Leviathan

A Magical Society Aggressive Ecology: The Undead Leviathan


What is an aggressive ecology? It’s a new type of challenge for your players, a monster with many faces, a web of interrelated challenges that can together form a complex encounter-in-depth. It is a world-building device based upon a magical interrelationship between disparate, yet connected creatures. It is, in short, something not seen before and something not quickly forgotten. There are...   [click here for more]
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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the foodsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
Expeditious Retreat Press  $26.00 $13.00

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A Magical Society: Guide to Mapping

A Magical Society: Guide to Mapping


This free pdf is a 37-page peek into A Magical Society: Ecology and Culture. A collection of the three mapping sections in MS:EC, A Magical Society: Guide to Mapping is a stand alone that helps people make maps for plausible worlds. Taken from a macro prospective, the mapping guide goes through nine steps, each step illustrated with examples, supporting text, and a sample world map. If you want to...   [click here for more]
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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
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Advanced Adventures #10: The Lost Keys of Solitude

Advanced Adventures #10: The Lost Keys of Solitude


Advanced Adventures #10: The Lost Keys of Solitude is an OSRIC(TM) module designed for 6-8 adventurers of levels 6-10. While traveling through the foothills of the Garvain Mountains, your party found refuge for the night in a hermit's cave. In the morning, you wake to find the hermit and all his possessions gone, all except for two golden tiles: one embossed with the image of a bull with his hrons...   [click here for more]
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Advanced Adventures #15: Stonesky Delve

Advanced Adventures #15: Stonesky Delve


Stonesky Delve is An OSRIC(tm) module designed for 6-10 adventures of levels 4-7. Giant Stonesky Mountain has been a spiritual home for the Dwarves since the first clan received the 4 Pillars of the Underearth from Motsognir. The voice of the dwarven deity purified the halls and caves under Stonesky and the mountain has been a sanctified place for all the various dwarven peoples. And now, as lamentable...   [click here for more]
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Advanced Adventures #17: The Frozen Wave Satsuma

Advanced Adventures #17: The Frozen Wave Satsuma


The Frozen Wave Satsuma is An OSRIC(tm) module designed for 6-8 adventures of levels 3-5. A bank of frigid fog rolls down the northern coasts, bringing seaborne raiders sacking villages and temples along the way. Survivors wail of strange-speaking men in stranger armor, wielding weapons unseen in civilized lands. All know that the fog must hide a larger ship of some equally strange design, for the...   [click here for more]
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Advanced Adventures #21: The Obsidian Sands of Syncrates

Advanced Adventures #21: The Obsidian Sands of Syncrates


The Obsidian Sands of Syncrates is an OSRIC(tm) module designed for 6-10 adventures of levels 4-7. It was the tournament adventure at GenCon Indy 2011. Returning from a successful trading voyage to far-away lands, the party's ship is stranded in the doldrums. After two days without any wind, the sky darkens and small particles of black ash fall like a dark snow. The party's two native guide-translators...   [click here for more]
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Advanced Adventures #23: Down the Shadowvein

Advanced Adventures #23: Down the Shadowvein


Down the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. You carefully load your canoes and launch into the fast-moving waters of the underground river named Shadowvein. The Pod-Caverns of the Sinister Shroom behind you, the veracity of the map that is to be your guide into the dark unknown will soon be tested. Hopefully what is written is accurate, but if it is not,...   [click here for more]
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Advanced Adventures #24: The Mouth of the Shadowvein

Advanced Adventures #24: The Mouth of the Shadowvein


The Mouth of the Shadowvein is an OSRIC(tm) module designed for 6-10 adventurers of levels 3-5. The depths of the underearth weigh heavily upon the party as they delve deeper into the cold, hard stone. Every river has an end, even those that never see the light of day. Many adventures behind, the party continues to find the mouth of the Shadowvein. What lies ahead is surely dangerous, but the lure...   [click here for more]
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Advanced Adventures #28: Redtooth Ridge

Advanced Adventures #28: Redtooth Ridge


Redtooth Ridge is an OSRIC(tm) module designed for 6-10 adventurers of levels 1-3. The plain wooden cup the dryad Aralina needs for her great oak’s rebirth has been stolen by creeping foul things! Small, man-like, creatures with great heads assaulted her and, in the confusion, pick-pocketed the cup before fleeing towards Redtooth Ridge. Without her cup, her tree with die before it can reproduce...   [click here for more]
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Awmrie - Lyart Subsector - 0709

Awmrie - Lyart Subsector - 0709


Awmrie is composed of several dozen islands forming an extended archipelago stretching almost 200 miles over crystal clear, blue water. None of the islands are very large, the largest being only 300 or so square miles. In general, the islands of Awmrie tend towards flatness, sloping gently upwards towards their centers. Most islands are lined with sandy beaches shaded by palms of all sorts. Awmrie...   [click here for more]
Expeditious Retreat Press  $4.00 $2.00

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Characters Below the Shattered Moon - Volume 1

Characters Below the Shattered Moon - Volume 1


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Characters Below the Shattered Moon - Volume 2

Characters Below the Shattered Moon - Volume 2


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Classified

Classified


Dash through crowed streets, careen around corners in high-speed chases, skulk in dark alleys, hack into secure files, infiltrate enemy agencies - Enter the world of a secret agent! Classified is a retro-clone of the 1980’s role-playing game about the world’s most-famous spy. Classified is the action-packed game of covert operations that maintains the flavor of cold war spy-mongering while...   [click here for more]
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Classified - Operation Rogue Lion

Classified - Operation Rogue Lion


After a fruitless private investigation, De Beers still suspects that one of their executives is stealing diamonds and has asked for professional assistance. The characters are ordered to trail the prime suspect, a Mr. Julian de Haan, to see if they detect anything unusual in his movement or behavior. During the mission, the characters travel to the exotic streets of Zanzibar, to the wild savanna on...   [click here for more]
Expeditious Retreat Press  $20.00 $10.00

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Classified Character Sheets and Sample PCs

Classified Character Sheets and Sample PCs


This PDF contains a printable character sheet for Classified, two NPC cards, and 5 sample PCs. ...   [click here for more]
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Creatures Below the Shattered Moon - Volume 1

Creatures Below the Shattered Moon - Volume 1


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 2

Creatures Below the Shattered Moon - Volume 2


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 3

Creatures Below the Shattered Moon - Volume 3


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 4

Creatures Below the Shattered Moon - Volume 4


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Creatures Below the Shattered Moon - Volume 5

Creatures Below the Shattered Moon - Volume 5


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Deave - Lyart Subsector - 0602

Deave - Lyart Subsector - 0602


Deave is composed of two large islands (The Isle of the Dead and Chernivisti), one secondary island (Caerlaen), and a handful of tertiary islands called the Inner Islands. The lands are mountainous in their center and hilly on the periphery. There are numerous valleys, but tend towards smallness. The only real flatlands in Deave are found along the east coasts of Chernivisti and Caerlaen, where the...   [click here for more]
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Gryce - Lyart Subsector - 1008

Gryce - Lyart Subsector - 1008


Gryce is a warm, tropical archipelago. It is composed of ten significant islands and many islands of smaller size. The islands tend towards the mountainous and there are many hidden valleys. The islands of Gryce have about them the feeling of the primordial— the beaches, when you can find them between the many mangrove swamps, are welcoming and wide, but the interior lands are rugged and moody....   [click here for more]
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Lands of Darkness #1: The Barrow Grounds

Lands of Darkness #1: The Barrow Grounds


Lands of Darkness #1: The Barrow Grounds is designed for parties levels 1-3. Explore the mysteries and monsters within the vast burial grounds. Lands of Darkness is a series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each...   [click here for more]
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Lands of Darkness #2: Cesspools of Arnac

Lands of Darkness #2: Cesspools of Arnac


Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party of 5 one level, and each Land of Darkness is large...   [click here for more]
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Lands of Darkness #3: Woods of Woe

Lands of Darkness #3: Woods of Woe


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #4: The Swamp of Timbermoor

Lands of Darkness #4: The Swamp of Timbermoor


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #5.5: The Home for Wayward Minions

Lands of Darkness #5.5: The Home for Wayward Minions


There can be no points of light without Lands of Darkness. Welcome to the April Fools' Edition of Lands of Darkness. Lands of Darkness #5.5: The Home for Wayward Minions is designed for parties levels 1-3. Explore the nooks and crannies for Lord Vaxlor's swamp retreat for 4th Edition's lowliest of lows, the humble minion. ...   [click here for more]
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Lands of Darkness #5: The Iron Mountains

Lands of Darkness #5: The Iron Mountains


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Lands of Darkness #6: The Wild Hills

Lands of Darkness #6: The Wild Hills


There can be no points of light without Lands of Darkness. Lands of Darkness is a new series of location-based encounters ripe for exploration, gold, and glory! Each Lands of Darkness explores a larger area that can easily be dropping into existing campaigns with set encounters within a level range. Each encounter is tailored for multiple levels within the range, designed to advance the average party...   [click here for more]
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Meet the New Boss

Meet the New Boss


You're the head of one of the major American crime families, and this dreadful and destructive war must come to an end! Each family must agree upon separate territories and businesses or devise some other method of mutually-assured and independent non-destruction. The room is dark and smoky, the conversation tense and low. Each shadowy figure has strengths and weaknesses to be pressed and exploited....   [click here for more]
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Objects Below the Shattered Moon - Volume 1

Objects Below the Shattered Moon - Volume 1


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
Expeditious Retreat Press  $6.00 $3.00

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Objects Below the Shattered Moon - Volume 2

Objects Below the Shattered Moon - Volume 2


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Objects Below the Shattered Moon - Volume 3

Objects Below the Shattered Moon - Volume 3


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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Old School Gazette #11

Old School Gazette #11


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
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Old-School Gazette #10

Old-School Gazette #10


The Old-School Gazette is a periodically released short PDF supplement line. Each issue of the Gazette will be approximately 5 pages long and contains information suitable for OSRIC compatible gaming. Monsters, magic items, spells, and unique campaign details will be featured in the Gazette. The Old-School Gazette is open for short paid submissions, so send us your ideas/articles at josephbrowning@gmail.com...   [click here for more]
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One Shot Core Rules

One Shot Core Rules


Welcome to One Shot: a role-playing system designed for single session gaming. One Shot is ideal for game days, pick-up games, and convention games. It is a genre-less system that a GM can easily manipulate, creating action-packed and fun adventures. One Shot is written based upon play experience in many different oneshot games in many different gaming systems. In the parameters of short, fun adventure,...   [click here for more]
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Scourge of the Mall Rats!

Scourge of the Mall Rats!


The rats of the Gurn Ills mall have abducted two muties from Deeplac Village! In particular, the community is desperate to recover their lost tinker, for she knows how to make things work. The party is asked to regain at least the tinkerer from the rat men by whatever means required. Come explore the world below the shattered moon by embarking on a dangerous adventure. For the Sorcery & Super Science!...   [click here for more]
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Sorcery & Super Science!

Sorcery & Super Science!


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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The House of Blue Men

The House of Blue Men


After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts,...   [click here for more]
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The Vulture Men of Waukegan!

The Vulture Men of Waukegan!


The ZZZ Quick Guide to North America has the following to say about the territory of The Vulture Men of Waukegan. The Vulture Men of Waukegan Tyranny: Chief Executive Officer William Howard Spence III GTSL: 1337 Ruling from a roost in the ruins of ancient Waukegan, The Vulture Men of Waukegan control a small territory of roughly 100 square miles just north of the massive ruins of old Chicago....   [click here for more]
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The ZZZ Quick Guide to North America

The ZZZ Quick Guide to North America


North America below the shattered moon is quite different than what the ancients would recognize. Great ruins dot the landscape from the East Coast to the Midcoast and all the way to the West Coast. The ZZZ Quick Guide to North America gives the traveling mutie a fast overview of any of the 100 known geo-political bodies below the shattered moon. This expansion explores the world of Sorcery & Super...   [click here for more]
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Tome of Tomes - Volume One

Tome of Tomes - Volume One


Books in fantasy games have always been sources of mystery. We're all familiar with the sight of the magic user's eyes lighting up like a 5-year-old at Christmas when one is found. This work provides 100 tomes for your gaming pleasure, ranging from the magical to the mundane, from the common to the unique. Never again will you be at a loss to describe that recently found libram. Tome of Tomes is...   [click here for more]
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Worlds Apart

Worlds Apart


Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore! This is the full art version of Worlds Apart. If you would like to try out the game for free, download the...   [click here for more]
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Worlds Apart - Free Version

Worlds Apart - Free Version


Welcome, traveler, to Worlds Apart! Brave the Forever Sea in a fantasy game of trade and exploration. Take the role of soldier or sailor, entertainer or scholar, dweomercraefter or drifter. A thousand thousand islands populate the world and riches, adventure, and danger lurks upon every shore! This is the sans-art, free version of Worlds Apart. Don’t forget to check out some of the smaller...   [click here for more]
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