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A Brevet For The Guillotine

A Brevet For The Guillotine


It is 1796, and the young General Bonaparte leads the armies of France on his career-making Italian Campaign. Among them is Victor Hevry, a young officer trying to keep ahead of a court-martial that will send him to the guillotine. His only chance is to find the man responsible for the fiasco that wiped out Victor's unit, and somehow bring him to justice. Victor is pitted against the rampant corruption...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Diaspora Phoenix, Traveller Fiction

Diaspora Phoenix, Traveller Fiction


Decades ago, conflict wracked the Third Imperium, all but extingushing the lights of civilization. One by one, those lights are going out as isolated enclaves of survivors succumb to disaster. Those that remain cling desperately to what little remains of the old Imperium. For a handful of brave souls, mere survival is not enough. Instead they reach out across the stars to re-unite the...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Far Avalon, Book 1, Background and Spacecraft

Far Avalon, Book 1, Background and Spacecraft


Far Avalon Book 1: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $7.99 $5.99

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Far Avalon, Book 2, Star Systems

Far Avalon, Book 2, Star Systems


Far Avalon Book 2: Background and Spacecraft Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $6.99 $5.24

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Far Avalon, Book 3, Traveller Conversion

Far Avalon, Book 3, Traveller Conversion


Far Avalon Book 3: Traveller Conversion Book Far from the Home Worlds, the Far Avalon region was for many years an underdeveloped backwater. Now, it may be the only enclave of humans left in the universe. With the inexplicable failure of the Lubeck Conduit, the people of Far Avalon must find their own future. Some seek to build empires, some search for a way home, while others have less...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Kitbag #5, Close Assault Weapons

Kitbag #5, Close Assault Weapons


Close assault weapons are intended for use, as the name suggests, at very short ranges and often in a confined space. They are excellent for room-to-room urban combat but may lack the range to engage an opponent in more open terrain. In a close combat situation the ability to put a lot of rounds into the target is often more important than long-range marksmanship, so close assault weapons are...   [click here for more]
Avalon Game Company  $2.99 $2.24

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QADVerse

QADVerse


The QAD (Quick-and-Dirty) series from Avenger Enterprises presents an array of game resources which can be used with QADVentures or as a supplement to any other rules set. The QAD system is, as the name suggests, all about rapidly creating in-game resources without slowing down play or requiring endless mathematical calculations. QADVerse is a 'worldbuilding' book for people who want to get on...   [click here for more]
Avalon Game Company  $6.99 $5.24

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Six Guns Gauss Weapons

Six Guns Gauss Weapons


Six Guns is a science-fiction roleplaying supplement using the Traveller rules from Mongoose publishing. Each issue presents six items (not alwaysweapons) in detail, with accompanying notes and stat blocks. Generic versions of most of these items are presented in various game supplements, but there is a significant difference between aiming ageneric, vanilla-flavour 'revolver' at...   [click here for more]
Terra-Sol Games LLC  $3.99

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Six Guns Rescue Organizations

Six Guns Rescue Organizations


Six Guns is a science-fiction roleplaying supplement using the Traveller rules from Mongoose Publishing. Each issue presents six examples of the topic at hand in detail, with accompanying notes and stat blocks. This issue's topic is not a type of equipment, but a set of organizations that provide emergency relief and disaster response. While specific names have been associated with these companies...   [click here for more]
Terra-Sol Games LLC  $6.99

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Slices of Life, Traveller Fiction

Slices of Life, Traveller Fiction


Slices of Life is a compilation of short stories and flash fiction set in the Official Traveller Universe, illustrating what the setting looks and feels like through the eyes, ears and less conventional senses of people who experience it. Grand Endeavor In Wilder Places Too… Reactivation Clause Wheelman Under the Sunburst: A collection of flash fiction in the Official Traveller...   [click here for more]
Avalon Game Company  $3.99 $2.99

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Starships and Spacecraft Book 0: Cawthorne

Starships and Spacecraft Book 0: Cawthorne


The Starships and Spacecraft series from Avenger Enterprises presents an array of spacegoing vessels for use in science-fiction roleplaying games. All designs are compatible with the Traveller RPG from Mongoose Publishing, but offer a different take on interstellar travel that will open up new adventure possibilities. Starships and Spacecraft Book 0: Cawthorne details the key concepts...   [click here for more]
Avalon Game Company  $4.99 $3.74

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The Actions of Many

The Actions of Many


Cut off from the Home Worlds, the Bora Rina Colonial District is riven by civil war. As the Newly-created Grand Republic tightens its totalitarian grasp over the region, rebel worlds and warships fight for their independence. Pirates, patriotic traitors and a broken hero find themselves aligned against the might of the Grand Republican fleet. ...   [click here for more]
Avalon Game Company  $5.99 $4.49

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The Eye of Glory

The Eye of Glory


When heroes fall and armies are routed, the fate of Kerinstye rests on the cornered-rat desperation of a band of swordslingers, retribution men and backstreet wizards. The womanising, larcenous enchanter Talsin and his psychotic sidekick Dalden are up against a horde of savages, a plague of monsters and a soul-drinking god. It's a suicide mission, but that's not the worst of their problems…....   [click here for more]
Avalon Game Company  $5.99 $4.49

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The Starfarer's Gazette #1

The Starfarer's Gazette #1


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear......   [click here for more]
Terra-Sol Games LLC  $7.99

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The Starfarer's Gazette #2

The Starfarer's Gazette #2


The Starfarer's Gazette is an intermittently-published style magazine for the cutting edge 30th Century audience in Terra/Sol's Twilight. Nonetheless, this material has been designed specifi cally to be open and available for any Traveller game. So whether you are a fan of Twilight Sector, or looking for some ideas for your Traveller Campaign, lean close and lend me your ear... or...   [click here for more]
Terra-Sol Games LLC  $7.99

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Through the Veil Part 1

Through the Veil Part 1


A free meal to listen to a job offer? That’s the best deal going right now... The patron is the owner of a ship that just put into Marcos, and he’s hiring. He has a reputation for being a hard taskmaster but he knows his way around the frontier. Details of the job are sketchy but it’s posted as a long-duration cruise out to Coreward. That’s a long way,...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 10

Through the Veil Part 10


A little wood cutting. What could possibly go wrong? The Naddod arrives at NSSC 3009, where help is needed constructing the local dam. With modern technology available to help, what could possibly go wrong for the adventurers? This last part the the Through the Veil series is dedicated to its originator, David Chase. Written by Martin J. Dougherty, 'Through the Veil Part 10'...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 2

Through the Veil Part 2


Something Rotting in the State of Denmark? By the third day in jump, some of the crew notice something unpleasant. The owner wrinkles his nose occasionally, frowns in a puzzled manner and is seen looking or sniffing inside inspection hatches. By day five, there is a distinct stench in some parts of the ship... Written by Martin J. Dougherty, 'Through the Veil Part 2'...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 3

Through the Veil Part 3


The Last Shining Light of Civilisation As the ship settles onto the landing pad, the Captain reminds the crew that once they leave this system they will be headed out beyond ‘civilised’ space, so they should make the most of the world’s amenities. They have a week to find any cargo that they can, engage in speculative trade, get blind drunk, eat pseudosushi or whatever else...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 4

Through the Veil Part 4


Incident at Al-Tawhid Al-Tawhid is a dull sandy-brown colour when seen from orbit, with little radio traffic and few other signs of life. There are power signatures from one small area of the planet and not much else. The atmosphere aboard Naddod is one of rather less than excitement as the ship enters the atmosphere. But that could change soon... Written by Martin J....   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 5

Through the Veil Part 5


Planetfall at NSSC 2314 Naddod emerges close to the mainworld, which is only a little more inviting than the previous one. At least this world has bright patches to break the monotony of dull rock. The ice fields are light gray except when direct sunlight hits them, when they glitter silver-white. Old friends and a cold, harsh world await... Written by Martin J. Dougherty,...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 6

Through the Veil Part 6


An Uninhabited Garden World. What Could Possibly Go Wrong?.. The Naddod lands on the largely-unexplored garden world of NSSC 2111 where a walk through the forest for the space-weary crew is a chance to stretch their legs and breathe some real air for a change, and maybe take in the local wildlife. Or maybe run from the local wildlife... Written by Martin J. Dougherty, 'Through...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 7

Through the Veil Part 7


Workin' in a Coal Mine, Goin' Down-down-down... The Naddod lands on the rockball world world of Tootega where solving a problem in the local mine could lead to help for the Naddod's owner. Just watch your vacc suit doesn't spring a leak down there... Written by Martin J. Dougherty, 'Through the Veil Part 7' is a free adventure set in Spica...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 8

Through the Veil Part 8


Low on Fuel and a Sick Man On Board... The Naddod needs to refuel urgently, as her owner is getting sicker and weaker. But why would something be hidden in the system's gas giant, and why would the Naddod's owner send her onwards to a system with no refuelling facilities? When you assume, you make an ass of you and me... Written by Martin J. Dougherty, 'Through the...   [click here for more]
Spica Publishing   FREE 

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Through the Veil Part 9

Through the Veil Part 9


An Old Friend or an Old Enemy?... Time is running out for the Naddod's owner; he needs medical treatment urgently and there is someone who can help - but will he? Or will past problems prove too much to overcome? The clock is ticking... Written by Martin J. Dougherty, 'Through the Veil Part 9' is a free adventure set in Spica Publishing's...   [click here for more]
Spica Publishing   FREE 

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TNE 1201-4 The Early Fallen

TNE 1201-4 The Early Fallen


TNE Adventure 1: Early Fallen is set in Diaspora Sector of the Official Traveller Universe, in the year 1202. As such it is compatible with the official Hard Times – Collapse – Recovery – New Era timeline. A month ago a Star Viking team returned from Promise with an apparently stable and friendly Virus entity calling itself ‘Sandman’. Sandman’s existence...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $6.70

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Vendetta Ship Book I

Vendetta Ship Book I


The Starships and Spacecraft series from Avenger Enterprises presents an array of spacegoing vessels for use in science-fiction roleplaying games. All designs are compatible with the Traveller RPG from Mongoose Publishing, but offer a different take on interstellar travel that will open up new adventure possibilities. Starships and Spacecraft Book 1: Vendetta presents a range of vessel designs,...   [click here for more]
Avalon Game Company  $5.99 $4.49

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Yesterday's Hero, Traveller Fiction

Yesterday's Hero, Traveller Fiction


Yesterday's Hero is an episodic novel set in the Official Traveller Universe, in the years 1200-1215. It charts the career of captain Lisa Davies from her first mission to the Battle of Nicosia in a fictionalised format put together from her own records, the official histories of the era and eyewitness accounts. First accepted for publication by GDW in 1994, Yesterday's Hero has been out of print...   [click here for more]
Avalon Game Company  $5.99 $4.49

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