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Advanced Player's Manual

Advanced Player's Manual


Dragons and Dungeon-dwellers Beware! The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced Series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to...   [click here for more]
Green Ronin  $17.00

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Anauroch: The Empire of Shade (3.5)

Anauroch: The Empire of Shade (3.5)


A Shadow Has Fallen over Faerun As malign forces conspire to undo the Weave and replace it with the Shadow Weave, the Great Desert of Anauroch begins to change. Unless something is done, all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. This adventure is the climax of a three-part series set in the Forgotten Realms campaign setting....   [click here for more]
Wizards of the Coast  $29.95 $14.99

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign. For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Complete Mage (3.5)

Complete Mage (3.5)


Arcane Power at Your Fingertips Every sentient creature is born with some potential to work magic. However, true mastery of arcane magic requires skill, practice, and power beyond the reach of common folk - specifically, the power to harness raw magic and shape it into a desired effect. You are among those gifted few who have learned to channel arcane magic, shaping it to serve your creative...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Deep Horizon (3e)

Deep Horizon (3e)


The Underdark Holds Many Secrets A series of earthquakes and eruptions have rocked a normally placid land. Strange creatures sighted in the dark of night raise fears across the already disturbed countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the shadowy darkness. "Deep Horizon"...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Deities and Demigods (3e)

Deities and Demigods (3e)


Source of All Divine Power The names of Pelor, Loki, Athena, Osiris, and their kind are invoked by the devout as well as the desperate. With abilities that reach nearly beyond the scope of mortal imagination, the splendor of the gods humbles even the greatest of heroes. This supplement for the D&D(R) game provides everything you need to create and call upon the most powerful...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Draconomicon (3.5)

Draconomicon (3.5)


Ancient Creatures of Legend Endless tomes recount epic tales illuminating the might and majesty of dragons. Formidable allies and more fearsome opponents, no other creatures have ever inspired such awe and wonder. This lavishly illustrated supplement for the D&D® game presents a comprehensive overview of the most evocative creatures in fantasy roleplaying. Along with the...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Forgotten Realms Campaign Setting (3e)

Forgotten Realms Campaign Setting (3e)


Dark perils and great deeds await. Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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In the Abyss (2e)

In the Abyss (2e)


Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy than they already are. Several factions want to get their hands on the Doomguard's stake, so there's bound to be a few job offers for bloods looking for a little action. Every sod's got a tale to tell...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Kobold Quarterly #2

Kobold Quarterly #2


Kobold Quarterlyis the scrappy little magazine of Open Design, a tiny journal that covers the world's premiere roleplaying game from the gamer's perspective. The second issue includes articles by Ed Greenwood, Nicolas Logue, Skip Williams, Wolfgang Baur, and Jeff Grubb, among others. It features full-color art by fantasy artists new and familiar. Kobold Quarterly gives you player options,...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly 4

Kobold Quarterly 4


The latest Kobold Quarterly features the Ecology of the Cloaker, a mithral dragon, and an angel who has literally been through hell. Just for starters. There's also new gnomes, worthwhile feats for fighters, the gangs of Zobeck, a new method of monster generation, Lessons from Arabia, drunken fey, and the popular Ask the Kobold rules advice from the sage Skip Williams,...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly 5

Kobold Quarterly 5


Exclusive 4th Edition Interview<o:p></o:p> We asked the designers of the 4th Edition Player’s Handbook for D&D a few pointed questions—and got the inside scoop! This issue’s interview covers design goals, favorite games, and upcoming releases, plus their suggestions for character conversion from 3rd Edition! Plus: the Ecology of the...   [click here for more]
Kobold Press  $8.99 $3.99

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Kobold Quarterly Magazine #9

Kobold Quarterly Magazine #9


Kobold Quarterly #9 features an interview that unfortunately is sad and all-too-timely: the last interview with Dave Arneson. Also of interest: Monte Cook launches a new column, Game Theories We take a look at the classic bat-demon, Camazotz Our first dual-stat 3E/4E article offers up the Maedar as a PC race A reader request for a Kitsune race for 4E is...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 10

Kobold Quarterly Magazine 10


The big 1-0! Double digits! Yes, Kobold Quarterly hits the big Roman numeral X with the Summer issue, which features: Ed Greenwood's Dwarven Goddess Exclusive: full Pathfinder RPG Shadowdancer class Secrets of the Gelantinous Cube Wicked Fantasy: Twisted Halflings Ecology of the Hill Giant Monte Cook's Game Theories And rampant Elf Lust This issue is packed with great material...   [click here for more]
Kobold Press  $5.99 $3.59

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Kobold Quarterly Magazine 16

Kobold Quarterly Magazine 16


The super-sexy Winter 2011 issue is loaded with a high tide of Pathfinder RPG materials, plus the launch of the new Midgard campaign setting. The top-notch materials from the best KQ regulars include: 12 official Paizo magic items for Golarion Harem Assassin feats and spells for Pathfinder RPG Potion Miscibility rules for 4th Edition D&D the Ecology of the Gearforged for the...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 17

Kobold Quarterly Magazine 17


The kobold are feeling wicked! Kobold Quarterly issue #17 celebrates the villains, getting right into the meat of things with an article that introduces special arch-nemesis abilities for recurring villains and the PCs who hate them. As they clash again and again, these abilities gain more potent - ultimately legendary - power. The issue also adapts several classic confidence games and swindles...   [click here for more]
Kobold Press  $5.99 $4.49

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Kobold Quarterly Magazine 18

Kobold Quarterly Magazine 18


Kobold Quarterly issue #18 is like a kobold beach party ice chest, but instead of being packed with gnome jerky, KQ #18 has: Savants, cavaliers, beast masters and dragon hunters for Pathfinder RPG; the official Divine Gifts talents for AGE System; a minotaur ecology for 4th Edition D&D; and 3 new adventures! The Savant base class for Pathfinder RPG can...   [click here for more]
Kobold Press  $7.99 $4.49

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Kobold Quarterly Magazine 20

Kobold Quarterly Magazine 20


Kobold Quarterly issue #20 takes a look at archers, with an elven archer base class for Pathfinder RPG, a shadow fey hunting party on the prowl, and new arrows carrying acid, fog, and razor filaments. KQ #20 also features Jeff Grubb on the lost elves of Midgard, a Q&A with designer Christina Stiles and a new Zobeck adventure—plus vile Derro ooze magic, planar allies, AGE system specialties,...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 21

Kobold Quarterly Magazine 21


Kobold Quarterlyissue #21 takes on the theme of Divine Majesty, with a host of articles to take your campaign into the higher realms, or lower depths. "The Shaman" introduces a new base class for Pathfinder RPG that gains powers and abilities by unlocking secrets about the natural and spirit worlds. "Daughters of Lilith" presents the ecology of the succubus with...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 22

Kobold Quarterly Magazine 22


Kobold Quarterly's big summer issue is the most diverse ever, with articles for Pathfinder RPG, 4th Edition D&D, AGE System, Castles & Crusades, and 13th Age. Old school, new school, and everything in between — this issue's got it: The archdevil Barbatos, gatekeeper of Golarion’s Hells Dragonkin servitors of Midgard's Mharoti Empire for 4th Edition D&D Four...   [click here for more]
Kobold Press  $8.99 $4.49

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Kobold Quarterly Magazine 23

Kobold Quarterly Magazine 23


Demons & Devils Black As Your Soul Kobold Quarterly's fall 2012 issue is not for the faint of heart! Starting with the fearsome art featuring the Master of Demon Mountain on the cover, you will enter an issue packed full of devils and demons to give PCs pause. With a new playable lamia race lurking within, even players might be tempted to join the dark side. (Also the dark side has chocolate,...   [click here for more]
Kobold Press  $8.99 $5.99

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Monster Manual II (3e)

Monster Manual II (3e)


As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.    This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of...   [click here for more]
Wizards of the Coast  $29.95 $11.99

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Monstrous Compendium - Mystara Appendix (2e)

Monstrous Compendium - Mystara Appendix (2e)


Rare dragons, wondrous giants, bizarre humanoids... For years such creatures have filled classic D&D campaigns set in the world of Mystara, along with the exotic hivebrood, rakasta, thoul, and many more. Now, for the first time ever, more than 100 of Mystara's unique and most popular creatures have been developed and defined in AD&D game terms! This must-have volume will delight and horrify...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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Player's Option - Combat & Tactics (2e)

Player's Option - Combat & Tactics (2e)


Tired of your fighter doing nothing but trading swings with monsters? Are your dungeon denizens' tactics getting a little too routine? Need help setting up that siege of the evil overlord's castle? Then this is the book for you. This exciting expansion to the AD&D game contains rules and systems that will make your battles more vibrant and realistic. There are new rules covering critical hits,...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Races of the Wild (3.5)

Races of the Wild (3.5)


Heroes Tempered by Nature From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come. This supplement...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Real Scroll 1: Fireball (Pathfinder RPG)

Real Scroll 1: Fireball (Pathfinder RPG)


Fwoosh! With this Real Scroll from Kobold Press, you won't just tell your players they've found a fireball scroll -- you'll hand it to them! This beautifully hand-lettered reference has the feel of a real magical item, with all of the game information a player needs to use this classic spell in a Pathfinder Roleplaying Game adventure. The entire text of the spell is...   [click here for more]
Kobold Press  $3.99 $1.99

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RR9 Van Richten's Guide to the Ancient Dead (2e)

RR9 Van Richten's Guide to the Ancient Dead (2e)


In the caverns, crypts, and chasms of Ravenloft lie mummies and other horrors for whom sleep is a natural state. These are the ancient dead. Dreams of love, glory, and wealth subdue them through the ages, and time grows meaningless—until the greedy or foolish disturb their rest. When the ancient dead rise and walk again, evil spreads before them and destruction lies in their wake. In the land...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $30.00 $9.99

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Van Richten's Monster Hunter's Compendium, Vol 2 (2e)

Van Richten's Monster Hunter's Compendium, Vol 2 (2e)


Once again, the undead arise to terrify AD&D game characters everywhere with the aid of this, the second in a series of works detailing the most dreadful and evil creatures imaginable. This compilation contains the complete texts of Van Richten's Guide to Ghosts, Van Richten's Guide to the Lich, and Van Richten's Guide to the Ancient Dead, updated and usable in any AD&D campaign. ...   [click here for more]
Wizards of the Coast  $9.99

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