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Book of Alignment

Book of Alignment


There is more than what you believe... Every day, Heroes and Villains live out their lives in pursuit of the ultimate goal. Saving innocent lives, conquering the world, gaining power, or spreading the word of a divine being - all of them are quintessential means to an end. They are defined by the alignments: Law, Good, Evil, Chaos, and Neutrality. But there is more than personal beliefs in Life,...   [click here for more]
Emerald Press  $5.00

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Break & Enter Book I: Stealth Encounters

Break & Enter Book I: Stealth Encounters


The crisp night air cuts across the guard's cheek. He shivers and mutters a curse under his breath, leaving a thin trail of white frost from his lips. Winter is coming and as the moon rises higher into the sky, the temperature continues to drop. His chainmail stiffens and the iron of his short sword has frosted to the scabbard. From the bushes, you slip your dagger gently into your hand and get...   [click here for more]
Emerald Press  $9.99 $5.00

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Combat Advantage #10: The Rawl

Combat Advantage #10: The Rawl


In the early days of human civilization, the rawl were plentiful and voracious. Sprawling across the open landscape, they claimed many of the premier locales needed by the humans to build their cities and they never feared to spill blood defending them. Without the advancements and knowledge of humans, however, they were quickly wiped out and forced to retreat into the mountainous hillsides of...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #12: Epic Talents

Combat Advantage #12: Epic Talents


On July 29, 2008, we released our first edition of Combat Advantage with the idea of a free irregular release to showcase unique 4E concepts too small to sell on their own. In honor of this anniversary, we showcase what makes Combat Advantage for what it's become - epic!. Talents receive the epic treatment in the third and final part of the series on skill-based powers; we take a look back at the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #13: Dark October

Combat Advantage #13: Dark October


Combat Advantage #13 is available now. Setting off the Dark October curse, it features "Ghosts of Tieflings Past," a variable-level encounter taking place on a haunted battlefield by Tim Rose; the morue, a race of ethereal creatures walking around in dead bodies by Todd Crapper; a preview of the chaostician from Risen; and an interview with Andrew Wilson from Silent 7 Games and author of Huxtropy....   [click here for more]
Emerald Press   FREE 

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Combat Advantage #14

Combat Advantage #14


The nights are getting longer and a chill seeps through the window. Winter looms in the sky, instilling a sense of dread in your heart. Dark times call for dark characters and Combat Advantage delivers. CA14 brings you the darker side of 4E. Try your hand as a merc and work for the highest bidder (but leave your morals at the door), tap into your inner beast with the Beast Warrior multiclass barbarian/druid...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #15: Video Games and Amethyst

Combat Advantage #15: Video Games and Amethyst


2010 starts with a bang from a flash grenade as we offer our BIGGEST ISSUE EVER!! 55 pages of completely free 4e goodies to suit more than just your fantasy D&D campaign. For starters, we are embracing the comparison of 4e to video games by giving you MORE ways to incorporate those pixilated elements into your campaign. Fend off an invasion by the demon lord Bh'ouser or sample...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #17

Combat Advantage #17


Combat Advantage #17 offers up more 4e goodness than ever before with 60 pages of new material. Teach your characters with Traits & Talents, explore the secretive dominion of Endera, expand your abilities with the Relic Guard specialist class, read about the 2010 PAX Expo, and peruse through the complete first chapter of The Key of the Fey. And it's FREE!! ...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #18

Combat Advantage #18


It's that time again! Combat Advantage #18 comes to you just as free as ever with over 60 pages of original 4e material, including three new class builds and two adventures. Psecrets of the Psorcerer By Michael Evans. The first of three new class builds, imagine the power of a sorcerer tapping into the energies of the Far Realm. It's chaos meets chaos! Will of the Taskmaster...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #19: The Book of 200 Feats

Combat Advantage #19: The Book of 200 Feats


Legend tells of a collection rich with knowledge of magic, prayer, and the sword. Its secrets could unlock unlimited potential in a hero and yet it bore a terrible price. For with this power, those who look upon the Book would desire more. Their cravings would be bottomless and a hunger would swell, leaving them always on the hunt for more power. Never would there be enough as each reader of the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #1: Power Knowledge

Combat Advantage #1: Power Knowledge


The path of an adventurer is never even, never perfect. There are many ways by which a hero can gain their strengths, master their spells, and present their faith. Power Knowledge is a means by which any character can learn additional powers and interchange them to play up a more versatile character without affecting the rules for power usage in the 4th Edition Dungeons and Dragons game. Combat...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #20: Time Travel

Combat Advantage #20: Time Travel


We'd like to apologize for a tiny detail in CA20. Our feature is called How To Time Travel WITHOUT Destroying the Universe. During the writing phase of this article, we tossed and turned the idea of being able to destroy the universe in the blink of an eye, but it seems counterproductive to the work we were trying to create. No need to worry, we're working on ways of ACTUALLY destroying the...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #21: Power Surges

Combat Advantage #21: Power Surges


They say with great power comes great responsibility. We say with great power comes the need for MORE POWER!! Combat Advantage #21 digs deeper into the rules of 4e and offers up the opportunity to bend, twist, and assume control of your campaign. Power Surges by Robert van der Meer. Learn to master your powers with surge feats; enhance your focus and redirect your energies - be...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #2: Bleeding

Combat Advantage #2: Bleeding


There's more than one way to kill a villain... Bleeding creates a new damage type and keyword for the 4th Edition of Dungeons and Dragons, presented here as a free PDF from Emerald Press PDF Publishing. Part of our Combat Advantage series, these free PDFs provide previews, optional rules, and playtesting material for the 4E game. DUNGEONS & DRAGONS Compatibility Logo ™ & ©...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #3: Centry

Combat Advantage #3: Centry


There is more to being a fey than just having pixie wings and a curious interest in children. The deep wilds of the Feyrealm hold mysterious yet unseen but the world... until now. Created for the upcoming adventure, The Key of the Fey, Combat Advantage presents this exclusive preview of this new creature for your campaign. Designed as a playtest preview, we're looking for some input on this creation...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #4: Heroic Talents

Combat Advantage #4: Heroic Talents


Powers are useful in combat, but some characters excel in their non-combat training. Experts in Dungeoneering can enhance their ability to infiltrate a dungeon; a well-versed student of Nature can recover from a failed attempt to track someone down or pull themselves out from the deepest woods; and anyone in touch with their Insight can feel a tingle on the back of their neck when danger approaches....   [click here for more]
Emerald Press   FREE 

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Combat Advantage #5: Paragon Talents

Combat Advantage #5: Paragon Talents


Hot off the heels of Heroic Talents, our fifth installment of the Combat Advantage series for 4th Edition continues with Paragon Talents. Continue to turn your skills into utility powers called "talents" for ability on and off the battlefield. Making use of action points and level-based modifiers, paragon talents can up your game for situations in which initiative and attack rolls bear...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #6: Reputation Feats

Combat Advantage #6: Reputation Feats


The sixth release of our Combat Advantage PDFs for 4th Edition features Reputation Feats, a new type of feat that can be awarded to PCs or purchased based on successful adventures. Minor reputation feats grant a PC a minor benefit when encountering townsfolk, purchasing or selling items. They are never bought, but granted by the GM to award a PC for a job well done and are meant to represent the infamy...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #7: Sidekicks

Combat Advantage #7: Sidekicks


They are the loyal followers of mighty heroes, firm believers in the cause, sworn to repay a PC for his deeds with his life while offering no incredible skills. In time, they become an equal force within the party and contribute that unique element to the campaign to make it one of your most memorable ventures. Sidekicks are a special role in that they are minions designed to aid the PCs. Typically...   [click here for more]
Emerald Press   FREE 

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Combat Advantage #9: The Revenant

Combat Advantage #9: The Revenant


Your character is going to die. There's very little you can do to avoid it, but you can make your death mean something... and rise again to crush your enemies. Our ninth edition of Combat Advantage offers the revenant but not just as a revised monster. Presented as a "resurrection paragon path", this undead reincarnation allows you to bring back a deceased character with a vengeance. Brought back...   [click here for more]
Emerald Press   FREE 

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Combat Advantage: Volume One

Combat Advantage: Volume One


This collected volume contains all seven initial editions of Combat Advantage for 4e. Includes over 26 powers, 12 feats, five NPCs/monsters, and optional rules for having a greater power selection and using sidekicks in your party. And it's all FREE! ...   [click here for more]
Emerald Press   FREE 

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Combat Options: Improvised Weapons

Combat Options: Improvised Weapons


A Campaign Options sourcebook. Swords, clubs, and daggers are all fine and good, but not always around when you need them. Combat Options: Improvised Weapons creates a foundation of optional rules for using ANY item -- from brooms to chairs to entire buildings -- as a weapon against your opponent. Step into a tavern and unleash havoc in a full-out brawl, or master the art of improvised...   [click here for more]
Emerald Press   FREE 

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EONS #1: The Endless Vault

EONS #1: The Endless Vault


Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just find the right sort of people looking for ‘workers’ of your ilk. Plus there are the whispers of that creepy Nevermore Manor and its odd inhabitant. Make contact, make a...   [click here for more]
Emerald Press  $4.00

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EONS #1: The Endless Vault (Mobile)

EONS #1: The Endless Vault (Mobile)


This product contains the Mobile Edition of EONS #1: The Endless Vault, designed specifically for use with mobile devices such as iPads and smartphones. Jobs. Nobody wants ‘em, but you need ‘em if you want to eat. And it never hurts when there’s a bonus to be had. The town of Seddleton seems an alright place to make a coin or three, if you can just...   [click here for more]
Emerald Press  $4.00

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Key of the Fey

Key of the Fey


Not everyone needs a hero and not every quest saves the village. When darkness engulfs light, mercenaries heed the call and perform the deeds no one else has the stomach for. An introductory adventure for 4-6 1st-level characters of all alignments, The Key of the Fey sets out a new style of adventure for 4e: mercenary adventures. Hired by an orc “merchant” to steal a portal...   [click here for more]
Emerald Press  $1.00

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Risen (EPIC Edition)

Risen (EPIC Edition)


Legends Never Die. The battlefields of the multiverse yield more than fallen orcs, necromancers, and demons; uncounted heroes have taken to their graves in the quest for adventure, a reminder of the consequences of bravery. Rather than slip into the Void of death, powers exist in your campaign to resurrect these individuals in grand, powerful forms, returning them to their rightful place as...   [click here for more]
Emerald Press  $1.00

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