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Arcane Lore

Arcane Lore


Arcane Lore The Guild of Arcane Lore is a loose association of scholars whose study and practice involve esoteric knowledge. Some study magical phenomena, while others practice magic; many are only students in obscure but mundane fields. The differences are sometimes unclear. This article describes the origins and development of the guild and its organization, ranks, and subgroups. Details...   [click here for more]
Columbia Games Inc.  $4.99

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City of Aleath

City of Aleath


Includes the original Aleath article from Cities of Hârn, the expansion from Son of Cities and some of the content from Web of the Widow. The city has been divided into 4 neighborhoods and the buildings numbered accordingly. The 12 Aleathian aldermen have been identified and the 4 villages located outside town have been described. There is also some new artwork and...   [click here for more]
Columbia Games Inc.  $9.99 $7.99

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City of Cherafir

City of Cherafir


Cherafir is the capital city and principal port of the Kingdom of Melderyn. The city is well fortified and its strong citadel is the main residence of the king. Known as the “Mages’ City,” Cherafir is seen by most as a bizarre anomaly, prone to strange happenings and inhabited by weird entities. While largely fictitious, this reputation is promoted by the inhabitants. Cherafir is...   [click here for more]
Columbia Games Inc.  $26.46

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City of Thay

City of Thay


Thay is the second-largest city in the Kingdom of Melderyn in southeast Hârn. The city is the dominant economic force in northern Melderyn, both as as a busy seaport and the terminus of one of the major trade routes of eastern Hârn. It is the closest port on the Hârnic mainland to the Lythian continent. Thay offers game masters many opportunities, both as the site of urban intrigue...   [click here for more]
Columbia Games Inc.  $17.46

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Dogs

Dogs


Bestiary Article Dogs play an important role among all levels of Lythian society. They are companions, trackers, guards, shepherds, fighters, and friends. There are four broad classes of Lythian dogs. Dogs are selectively bred by dog trainers to preserve and propagate the best traits. Most dogs are of mixed parentage; those specially bred to type are expensive and rare. Attack Dogs:...   [click here for more]
Columbia Games Inc.  $4.99 $3.99

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Earthmasters

Earthmasters


Harn Classic Almost nothing is known of the first inhabitants of Hârn; even the name by which they knew themselves is lost. They are now referred to as the Earthmasters, or Ancients. Surviving murals and sculpture portray humanoid figures of diverse stature and configuration. This might indicate that they were either shape-changers or of several distinct species. When and from where...   [click here for more]
Columbia Games Inc.  $2.99

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Gelimo Chantry

Gelimo Chantry


Gelimo is the best known remnant of the Henge Culture that flourished on Melderyn and the surrounding isles about 3,500 years ago. The five concentric rings of stones stand on a wide expanse of heath overlooking the rocky west coast of Melderyn. The remote, mysterious site is home to a chantry of Fyvrian mages, who benefit from the enhancing effect the stone rings have on their magic. The Gelimo...   [click here for more]
Columbia Games Inc.  $7.98

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Godstones

Godstones


Godstones Of all the enigmas in the Kethrian family of worlds, none is more puzzling than that of the Earthmasters. Their power was godlike and their nature unknown. All that remains of them are their deserted sites and a precious few of their amazing artifacts, the greatest of which are the Godstones. This article describes the appearance and functioning of the Godstones and provides HârnMaster...   [click here for more]
Columbia Games Inc.  $3.99

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Harndex: A HarnWorld Reference and Glossary

Harndex: A HarnWorld Reference and Glossary


Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes the following information: Geographical Entries Every settlement shown on the Hârn Regional Map is listed, as are some that are not on the map. Entries give the name of the holder, the liege, and approximate population, plus historical and biographical...   [click here for more]
Columbia Games Inc.  $49.98 $19.98

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HarnManor

HarnManor


Hârnmanor HârnManor includes 4 generated manors and rules to create your own. Fully compatible with HârnMaster or any rules system. Villages Rules to generate useful, realistic Hârnic villages, populated with a variety of serfs, freeholders, and craftsmen. Household Rules to populate the lord's household. For most lords a rich household carries prestige...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

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HarnMaster Barbarians

HarnMaster Barbarians


Barbarians of Hârn The deep forests of Hârn are home to eighteen tribal nations. Although civilized Hârnians look down on them as backward, most tribesmen have more freedom and leisure time than manorial peasants. However, much of that spare time must be spent sharpening spears and fletching arrows because the tribal wilderness is a more dangerous place than the manor. Barbarians...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

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HarnMaster Religion

HarnMaster Religion


HârnMaster Religion Religion is pervasive is all levels of Hârnic society. The churches are very powerful and influential. No roleplaying campaign is complete without them. HârnMaster Religion is compatible with both the second and third editions of HârnMaster. Cleric Character generation Extensive rules and background for generating and running a cleric character...   [click here for more]
Columbia Games Inc.  $29.99 $23.99

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HarnMaster Third Edition

HarnMaster Third Edition


Core Rules The HârnMaster character generation system gives players a rich Hârnic experience. Characters may start the game with a wide variety of interesting occupations, and at various levels of experience. Introductions to religious, Shek-Pvar, and Military occupations are included. Average incomes for all occupations and information about the guild system is included. Character...   [click here for more]
Columbia Games Inc.  $19.99 $14.99

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HarnWorld Master Module, 3rd Edition

HarnWorld Master Module, 3rd Edition


HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. Since 1983, HârnWorld has been used by thousands of people across the world to run a wide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for, whether your player characters are knights, mages,...   [click here for more]
Columbia Games Inc.  $27.98 $19.98

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Heroth Castle

Heroth Castle


Heroth is a castle and small town held by the Earl of Heroth in the Kingdom of Kanday. The largest settlement in Noreashire, Heroth is located at an important crossroads just three leagues west of the Thardic Republic and seven leagues south of the Kingdom of Rethem. The castle and its surrounding manors occupy a clearing in the center of the Forest of Narath, a relatively pristine wilderness and royal...   [click here for more]
Columbia Games Inc.  $4.99

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Horses

Horses


Bestiary Article Most kingdoms on Hârn rely on an elite mounted warrior class for protection and maintaining the rule of law. As a result the horse is by far the most popular form of transportation on the island for nobility, and its use in warfare is almost universally considered the pinnacle of martial achievement. There are two indigenous breeds of horse on the island of Hârn....   [click here for more]
Columbia Games Inc.  $4.99 $3.99

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Kiban Castle

Kiban Castle


Kiban is the second largest settlement in the Kingdom of Kaldor and the principal seat of Clan Dariune, the Earls of Balim. Kiban was a small agricultural castle town not many years ago but is now an emerging center of trade, especially in weapons and jewelry from the dwarven Kingdom of Azadmere. Earl Troda Dariune is Kaldor's Chancellor of the Exchequer and a cousin of the king. He has powerful allies,...   [click here for more]
Columbia Games Inc.  $11.98

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Kingdom of Melderyn

Kingdom of Melderyn


Melderyn, Hârn's oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called "The Wizards' Isle," have given the realm a reputation as a place of mystery and enchantment. Melderyn is an exciting kingdom for your Hârn campaign. The kingdom...   [click here for more]
Columbia Games Inc.  $44.98

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Kingdom of Orbaal

Kingdom of Orbaal


Orbaal, a fractious kingdom in Hârn's wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between...   [click here for more]
Columbia Games Inc.  $49.98 $39.98

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Kingdom of Rethem

Kingdom of Rethem


Rethem is a feudal kingdom in western Hârn. Founded less than 100 years ago, the Kingdom of Rethem is the latest stage in a bloody evolution that started with Corani imperial conquest and passed through Morgathian revolt, barbarian conquest, Agrikan ascendancy, and a brutal attempt at feudalism by force. The political situation is still far from settled and the threat of civil war looms over...   [click here for more]
Columbia Games Inc.  $29.99

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Kubora Tribe

Kubora Tribe


Barbarians Tribe The Kubora are the tribal people who inhabit the Peran wilderness of northwestern Hârn. The civilized folk of western Hârn these ancient, complex people as an unpredictable primal force, as likely to torture a traveler as to welcome them. This article is the original tribal article for the Kuboran tribe taken from HârnMaster Barbarians. It provides pages...   [click here for more]
Columbia Games Inc.  $1.99

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Kustan

Kustan


Kustan is located in the Peran wilderness at the northern terminus of the road known as the Scarlet Ribbon. The site contains a ruined Corani Empire fort, numerous barrow graves, and the village of Kus, home to the Rathiri Kuroba tribe. Kustan is the site of the annual tribal moot of the Kubora, a powerful warrior nation. The Kustan article describes the history and present situation of the site...   [click here for more]
Columbia Games Inc.  $5.99

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Lia-Kavair

Lia-Kavair


Lia-Kavair This article describes the history, current situation, organization, and activities of the Lia-Kavair, better known as the "Thieves Guild" of Hârn and western Lythia. This article was originally published in 1985 as part of the Rethem Kingdom Module.   ...   [click here for more]
Columbia Games Inc.  $1.99

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Minarsas Castle

Minarsas Castle


Minarsas is the commercial center of Vemionshire, the easternmost shire of Kaldor. Isolated from the rest of Kaldor by empty hills and trackless fens, and ignored by an ineffective sheriff, the Earl of Vemion rules his vast holdings from Minarsas and nearby Zoben with intelligence and efficiency. He enjoys an autonomy unavailable to the other earls of Kaldor. Minarsas lies at the center...   [click here for more]
Columbia Games Inc.  $19.99 $15.99

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Nurisel Castle

Nurisel Castle


Nurisel is the second-largest settlement on the island of Melderyn and is the principal seat of the Earl of Nurisel. The settlement has a well-deserved reputation as a center of learning. Earl Sunoril Thabel is an insightful, intelligent man with a reputation for coldness and formality. He is an influential advisor to the King of Melderyn. The Nurisel Castle article describes the town's...   [click here for more]
Columbia Games Inc.  $9.98

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Real Estate

Real Estate


Real Estate Everyone has to live somewhere and PCs are no exception. Given free rein, characters usually adopt nomadic lifestyles, staying in inns and carrying their possessions on their backs. This is a rootless, expensive lifestyle that real people would adopt only in dire necessity. If only to give PCs one more headache, GMs should encourage them to establish households, somewhere to hang...   [click here for more]
Columbia Games Inc.  $2.99

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Republic of Tharda

Republic of Tharda


Tharda is a region of west-central Hârn, primarily the Thard River basin. It includes small parts of the kingdoms of Rethem and Kanday and all of the Thardic Republic. The natural vegetation is mixed woodland and forest, but includes some rugged coniferous highlands. The Thardic Republic, commonly called just "Tharda", is bordered to the south by the feudal Kingdom of Kanday and to...   [click here for more]
Columbia Games Inc.  $29.99

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Tesien Earthmaster Ruins

Tesien Earthmaster Ruins


Tesien is an Earthmaster site on Ternu Heath with a sinister reputation far beyond that of its sister constructions located across Hârn. The original Earthmaster structures have sunk beneath the marsh; the visible ruins are of recent origin. As with all similar sites, the builders seem to have abandoned Tesien 15,000 years ago; its purpose remains an enigma. ...   [click here for more]
Columbia Games Inc.  $5.99 $4.80

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Zhura (Fungi)

Zhura (Fungi)


Zhura (pl. Zhuran) is the Khuzan name for mushroom, a staple of their diet. It has come to be used in human society as a general name for predatory fungi that require animal protein and/or minerals to reproduce. ...   [click here for more]
Columbia Games Inc.  $2.99 $2.40

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