Free Product of the Week
Savage Suzerain uses the Savage Worlds engine, but has a few tweaks to the rules, including Telesma and the change form "Power Points" to "Pulse."
"Building Savage Suzerain Character" acts as a guide on how to build effective Savage Suzerain characters without having to play through several campaigns in order to get a feel for character generation.
This product contains a 37-page, high-resolution PDF, plus a printer-friendly version. A copy of Savage Suzerain is also recommended to get the best out of this guide.
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Notes from Scott's Desk
For all correspondence, feel free to contact me, Scott Holden, at firstname.lastname@example.org.
As mentioned last week, it's Savage September, so this week's newsletter focuses on Savage Worlds titles. While we have lots of titles on sale all month, there are special deals available only each weekend of the month, Friday through till Monday.
Be sure to check out the SPECIAL FEATURE page this weekend, and again each weekend till September 30th, for some great deals.
Enjoy, and play safe!
~ SJH (09-11-2014)
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Pick of the Week
From now through Sept. 30th, this title has been marked down 15% for Savage September.
Suzerain is an Origins Award nominee from the Savage Mojo design house who brought you Shaintar and Gamescapes (and who are also Origins Award winners for Deadlands Reloaded). This edition, "Savage Suzerain," is written for the Savage Worlds rule system (Savage Worlds rulebook required), expanding the core rules in a number of key ways.
A new approach to races is just the beginning. Suzerain takes characters from one world to another or even to another time. History and fantasy; past, present, and future—they are all your playground now. Gaming groups just became a pantheon in the making.
Inside, you'll find all this and more:
- All the universe background you'll need to run games in any time, any place.
- Over 50 new edges, hindrances, and powers.
- Stats for over 100 new NPCs and monsters to use as allies and adversaries.
- A vastly expanded system for characters of Heroic rank, with plenty of emphasis on the Legendary experience... and introducing a whole new rank: Demigod.
- 30 scenarios including a campaign spanning the three main eras of a character's development: Novice, Hero, and Demigod.
Where most Savage Worlds settings finish their campaigns, Suzerain is just getting started. With Suzerain, a Novice character can expect to battle her way up to become a true Hero of the universe, meet deities, and finally become a god herself!
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Other Featured Titles
There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefields, cyberware replaces organic limbs, and robots serve humanity—or seek to annihilate it.
The Savage Worlds Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. It also includes detailed but simple rules for players and Game Masters to create their own robots, power armor, vehicles, starships, walkers and more to travel to the stars… and beyond!
The Science Fiction Companion requires the Savage Worlds core rules to play.
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THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM, YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH TITLE INSIDE.
- Quantum Sliders: Arabian Nights
- Quantum Sliders: Brain Powered Beach Party
- Quantum Sliders: Blessed Child
- Quantum Sliders: Krishna's Riddle
- Quantum Sliders: Ruins of Tomorrow
Available only for Savage September! These adventures are available only as a special offer this month, exclusively through DriveThruRPG.com, and will disappear after September 30th.
Packed with Fast! Furious! Fun! And also on sale for 15% off the cover price all month! Get the five-part Quantum Sliders range of adventures for Savage Worlds.
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DramaScape makes maps and miniatures for any game system, specializing in fantasy, horror, modern, and science fiction settings. However, this product also comes with an official Savage Worlds Adventure.
—“Ladies and gentlemen please, this way to the show.”
"Big Top" is intended for use in modern, pulp, or horror-themed games, showing the interior of a giant traveling circus tent with a center ring viewed from front row and bleacher seating. The exterior of the tent shows the ropes attached to tent pegs outside that hold up the big top. This product is a 48" x 30" map of a Big Top, with Square, Hex, and No Overlay vserions; it also contains the Virtual Tabletop files for online use.
"Cirque de Tromper" is the horror-themed Savage Worlds adventure for use with this map: A French traveling circus called Cirque de Tromper has gained unprecedented fame throughout the United States lately for putting on amazing shows. However, rumors persist of mysterious disappearances of audience members who attend the show.
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Also of Note
Let slip the hounds of war! Make martial combat more interesting with Path of War, a maneuver-based combat system designed and playtested to work with all of the standard classes.
Inside, you will find the following:
- Three new base classes: stalker, warder, and warlord
- Dozens of new feats for both these new classes and the core classes
- 13 martial disciplines full of dozens of maneuvers
- Archetypes for the new base classes, as well as two psionic archetypes
- Six new prestige classes
- Martial traditions to help you introduce maneuver-based combat to your campaign
Now martial characters get to have fun, too, with Path of War!
Come, Fairies, take me out of this dull world,
for I would ride with you upon the wind
and dance upon the mountains like a flame!
—William Butler Yeats
From the hills, the fairies whisper to lone strangers, "come join the dance." Watching from beneath the waves are the Merrow, the dwellers of the deep. Strange noises and half-heard screams ring at night from the cellars of the towns and cillages. The unwary go missing in the wilds; the locals say “Pooka” and shake their heads. Fires are lit on the mountainsides and bones are cast into the flames; a young woman sits in a trance as ectoplasm oozes from her mouth, and she speaks of times past in a voice that is not her own.
Mysteries of Ireland is a sourcebook for the Call of Cthulhu roleplaying game, meant for running scenarios in 1920s Ireland. It contains information on life in Ireland during this period, as well as Irish myths, legends, superstitions, the Occult, and the mythos. There are also detailed information for Dublin and Belfast; two new investigator occupations (Tinkers and WWI Veterans); several new creatures; and three new scenarios.
PRODUCT TYPE: Comics
Perps beware! Dredd takes to the mean streets of the Big Meg once more to tackle the city’s most dangerous offenders. The tenth book in this bestselling series collects together some of the very best in thrill-power, including such stories as ‘The Art of Kenny Who?’, ‘The Fists of Stan Lee’, and ‘The Taxidermist.’
Featuring the writing of 2000 AD supremos Alan Grant (Lobo) and John Wagner (A History of Violence) and the work of such classic artists as Steve Dillon (Preacher), Cam Kennedy (Star Wars), and Ian Gibson (Halo Jones), this is the perfect collection for all discerning comic fans!
This volume includes all the Judge Dredd stories from 2000AD progs 474-522.
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