Free Product of the Week
In COOKIE JAR, the players take turns accusing one another of a CRIME until the actual culprit is revealed. The crime can be anything from stealing a pie to vandalizing a school. However, murder is always the perfect ingredient for truly dramatic stories and will be used for every example below.
Cookie Jar requires an obscene amount of dice. Which are not included in this free PDF.
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Notes from Matt's Desk
For all correspondence, feel free to contact me, Matt McElroy, at email@example.com.
Origins Game Fair starts this week (I'll actually be in Columbus by the time you read this) and that means you get to find out who won the this year's Origins Awards!
We've collected the nominated games that we have available at DriveThruRPG, including the judge's shortlist that was voted on back in March at the GAMA Trade Show on one handy Origins Nominees page. Explore these nominated releases. If you are at Origins this week, be sure to vote for your favorites!
The Drunken Goblin in space? The shifty little boozer is exploring the stars and downing some alien ale with a big sale on all Mongoose Traveller PDFs and sci-fi deckplans from Wydraz. Who knows what space sickness or otherworldly brewski he will discover on this adventure?
The Man of Steel opens in theaters this weekend and Green Ronin has you covered with the DC Adventures RPG! A complete super-hero RPG, based on the award-winning Mutants & Masterminds system. Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create your own!
Can't wait to get my game on. Hope to see you at Origins!
~ MMM (06-11-2013)
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Pick of the Week
If it bleeds, you can still kill it…
The Weird West is full of grim and twisted trails, where the boogeyman isn’t just a story parents tell misbehaving children. And fresh—or not so fresh—horrors are spawned from the depths of Hell with frightening regularity.
For cowpokes who’ve become jaded gunning down walkin’ dead and plugging the occasional jackalope, Grim Prairie Trails rounds up 19 of these horrors for use in tormentin’ the heroes anew. Best of all, each monster includes a full Savage Tale so it won’t take long to get on the trail. Best mind what’s lurkin’ around the next bend, amigo!
So what are you gettin’ for your wooden nickels?
- 19 rascals, varmints, and critters ready to drop into any Deadlands campaign.
- 19 full Savage Tales with all the maps, descriptions, and vital statistics a Marshal needs to bring them to life.
- Stats for Weird West archetypes like cowboys, gamblers, and lawmen.
- Stats for mundane—and dangerous—fauna found Out West, like cougars, boars, and bears…oh my!
- The PDF is fully bookmarked, indexed, and cross-referenced to make tablet and screen navigation a snap.
Grim Prairie Trails is not a complete game. It’s a supplement for the Deadlands setting for the Savage Worlds game system.
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Other Featured Titles
Beautiful, powerful, mysterious, and deadly, the silver-haired Seven Sisters are legendary throughout the Forgotten Realms. One rules the city of bards, Siverymoon. Another is Elminster's beloved and the infamous Witch-Queen of Aglarond. The third is the Lady Mage of Waterdeep, peer and consort of Khelben "Blackstaff" Arunsun, and the fourth is a Harper and one of the famous Knights of Myth Drannor. The fifth is a leader of the Harpers and a legendary bard in her own right, and the sixth is a dead - perhaps undead - witch. And the seventh? She's the one who wild tales are whispered about all across Faerun around many a fireside late at night.
But who are they, really? Their very names conjure up romance, allure, and power: Storm Silverhand, the Simbul, High Lady Alustriel. Sages say they are among the Chosen of Mystra, archmages who wield magic few can dare to stand against. Yet these seven do not seek to rule the world, and they often stay quiet and hidden for generations. That hints at another thing. These seven seem immortal, never aging as the long years pass. Just who are these Seven Sisters, and what are their secrets? Read this tome, and learn what the Zhentarim, the Red Wizards of Thay, and the Cult of the Dragon could not, despite performing many fell deeds in the attempt. Learn the stories of these great ladies, and their aims and strivings - and browse among over a hundred new and spectacular spells!
Dungeon Masters and players alike will find this volume an essential sourcebook of Realmslore, and a handy guide to archsorceresses peerless in power.
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SYSTEM: No rules system associated with this product
The world ended in 2012. Cities fell, billions of people died, and the survivors had to learn to live by His rules - rules that forbade ideology, religion, politics, and other such divisions between people. Now, 10 years later, the citizens live uneasily, forever looking at the shadows and wondering if He judges them still.
This has not been an easy or slow transition. In this anthology, nine short pieces of fiction show how our world went from one we all know to the somber, terrifying world of curse the darkness. Come and discover how the world ended. Walk the Road to Hell on Earth.
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An invitation to attend the reading of a will finds the heroes trapped in an isolated mansion, plagued by poisonous traps, and hunted by a sadistic villain operating at the behest of a secret cabal known only as... The Murder Club!
The heroes must follow the trail of the Murder Club as it leads through the streets of New York, the pinnacles of High Society, the very halls of justice... and finally to a showdown with an army of lunatics serving the Murder Club's true master, on a private yacht in international waters. They Kill By Proxy is an extended three-part adventure in the Weird Menace genre, designed for four to six Seasoned characters, three to four Veteran characters, or a Legendary hero and his assistants. It uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.
This adventure includes notes on the Weird Menace genre, expanded rules for Booby Traps, Courtroom Drama, and a new pulp character archetype for use in your THRILLING TALES games: The Crusading Attorney!
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Also of Note
Carolina Death Crawl
“If this is read or heard of in some future time, let the record show that on July twenty–third 1863 I returned to the world after being abandoned by General Edward Potter and God himself. The men by my side in Rocky Mount are all dead. Their suffering will be forgotten—I am its lone witness, and I choose not to etch it into my memory. Tomorrow I will either be hero, or deserter shot dead. Either way, what happened between there and here will go to my grave with me.” –Private Henry Eager, Company L, First NC Volunteers, United States Army
CAROLINA DEATH CRAWL is a swampy Southern Gothic roleplaying card game for three or more players. At the height of the American Civil War, your characters have been abandoned deep behind Confederate lines. Can they fight their way through enemy territory and treacherous terrain back to safety? For all but one, the answer is “no!”, but the dark story you tell in trying will be memorable and thrilling. Fun and competitive, CAROLINA DEATH CRAWL gives you all the history you need—you supply the desperation, depravity, and destruction.
The game is optimally designed for four players and a session will typically last three hours, depending on your style of play.
The Ages of Superman: Essays on the Man of Steel in Changling Times
Since Superman first appeared on the cover of Action Comics #1 in 1938, the superhero has changed with the times to remain a relevant icon of American popular culture. This collection explores the evolution of the Superman character and demonstrates how his alterations mirror historical changes in American society.
Beginning with the original comic book and ending with the 2011 Grounded storyline, these essays examine Superman's patriotic heroism during World War II, his increase in power in the early years of the Cold War, his death and resurrection at the end of the Cold War, and his recent dramatic reimagining.
By looking at the many changes the Man of Steel has undergone to remain pertinent, this volume reveals as much about America as it does about the champion of Truth, Justice, and the American Way.
Doc Wilde and The Frogs of Doom
To the world at large, Doc Wilde and his family are an amazing team of golden-skinned adventurers, born to daring escapades and globetrotting excitement! Join them as they crisscross the Earth on a constant quest for new knowledge, incredible 21st-century thrills, and good old-fashioned adventure!
Now, with adventurous Grandpa Wilde missing, the Wildes confront the deepest mysteries of Dark Matter, penetrate the tangled depths of uncharted jungles, and come face to face with the likely end of the world in the clammy clutches of an ancient amphibian threat...
THE FROGS OF DOOM!
Returning to print in deluxe illustrated editions, Tim Byrd’s Doc Wilde novels recapture the magic of classic pulp cliffhangers for readers of all ages.
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