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In the Shadow of Mount Rotten

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A Goblin Is You!

A crafty Foot Goblin, maybe, or a vicious Warg Rider. Or a town-building Hearth Orc or a Troll Driver or a lowly Saltjack or a Goblin Eater Hob.

This complete sourcebook turns the players into Rotlanders: goblins, orcs, or hobgoblins striving for fame and survival in the harsh lands beyond human realms. Simple rules cover everything from Reputation and ransom, to warfare and Spirit Encounters, to hunting and skinning, to fully-stocked trade caravans and the annual Revel that breaks all the rules.

With three new character classes, eight different tribe types, and vast new territories to explore, In the Shadow of Mount Rotten gives you everything you need for adventures of a very different kind. This all-in-one sourcebook includes:

  • New PC classes: Warriors, bound by martial honor and forbidden to negotiate; Shamans, sensitive to the many hauntings and spirits that lurk just behind the surface of things; and Mongers, scraping together together the means of tribal survival while dodging the blows of the haughty Warriors.
  • New spells and spellcasting for Shamans.
  • Reputation: You can’t level up unless you earn the tribe’s respect!
  • Ransom: What are you worth to the tribe? Plus the grim results if demands aren’t met.
  • Warrior’s Honor and how it varies by race and home tribe.
  • Tribal lifestyles: Settlements, hierarchies, hunting and gathering, herding and enslaving, mating and child rearing, and habits of war.
  • Slave gangs and indentured populations.
  • Scrapper dogs, gnoll packs, ogre clans, and cannibalism.
  • Hunting for meat and hides; curing and selling carcasses, skins, and furs.
  • What Befalls the Tribe: A hit from a poker deck determines what boon or threat comes to the tribe to challenge the PCs.
  • Gold is no good here! A simple economy based on barter, salt, iron, and bronze.
  • Complete gear lists for people on the edge of the Bronze Age. New equipment, loot trade-in, regional pricing, and what happens when Rotlander gear clashes with superior Southron arms.
  • Adventure locations like the tradetown Rotmoot, salt-rich Selkirk, and the Hellmouth of Goblin Knob.
  • Who lives where, and how much turf each tribe needs to feed itself.
  • Encounters charts for eight distinct regions, plus Oddities and the dangerous Spirit Encounters that mark the Rotlands as a haunted place.
  • Caves and mining, with nine real types of cave, underground lakes and rivers, and mining possibilities from clay to gold.
  • Caravans: wagons, cargos, crew, and guards.
  • Bulk trade goods and contact with human realms and the orkin of Mor.
  • A full-color map that stands alone or fits with the Known Realms open setting from Goblinoid Games™.

The latest jam-packed sourcebook for old school fantasy from FASTER MONKEY GAMES !

Fully linked, bookmarked, and indexed 84-page PDF.

Compatible with any classic fantasy ruleset.

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April 5th, 2018
Even if you don't plan on playing a Goblin campaign, if you are running a fantasy setting, you should get this. It gives insight into societal behavior of monstrous humanoids. That alone makes this a good read. [...]
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Product Information
Silver seller
Author(s)
Pages
84
Publisher Stock #
FM124MR
File Size:
6.13 MB
Format
Original electronic Click for more information
Scanned image
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Original electronic format
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File Last Updated:
March 05, 2012
This title was added to our catalog on March 04, 2012.