Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
In issue #9 there was mention of the chieftain's daughter finding an old dwarven city deep below the dormant volcano where her people live. This week we explore that city, Des’gaeth, and find it filled with history, heretics and heroes. Well at least want to be heroes since they may just need a bit of rescuing themselves.