Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.
On a wind ravaged island in the western sea lives a group of orcs who after much hardship have found a new god. Not that there change of faith has brought them much peace, they are still orcs and some still think of them as a menace. The Orcs of the Hermit’s Island may need the parties help, or perhaps it is the other way around.