Brought to you by the wizard known as Khayd'haik in the Tunnels and Trolls community, this T&T supplement provides optional rules for specialist kremm-bending characters for the 7.5 edition of T&T. Some of these specialist character types are suitable for use as player characters in GM-moderated games, some are suitable for use in solo games, and all of them are suitable for use as non-player characters for the GM to spring upon unsuspecting players.
Herein you will find rules for three new specialist spell casting types: the Flex Mage, the Parasitic Mage, and the Themed Specialist Mage, the latter of which is a generic type with over a dozen subtypes, including the Dark Flames Mage and the Trollgod's Chosen, a priestly subtype. Also included are two specialist types, the Combat Psychic and the Kremm Warrior, neither of which cast spells, but bend kremm in other ways to power their special abilities, and are especially suited for solo adventures, even those that do not allow the use of magic.
The Combat Psychic and Kremm Warrior are practically new character types, the rules for which in total comprise about one-half of the book. New rules that support these character types include mental combat adds; Psychic Roguery; mental weight; and the creation, maintenance, and use of kremm weapons and armor.
Well organized, with PDF bookmarks and an active table of contents, this PDF edition will allow you to quickly return to any section for refreshing your memory about any rule. Three versions of the booklet are provided. Two are large 8.25 x 11 inches, with illustrations, one in color, the other in grayscale. The third version is a smaller, 5 x 7 inches, without illustrations, in grayscale, more suitable for viewing on smaller screens.
Enter the world of extreme kremm bending with The Tome of Advanced Specialist Mages.