“I’m in awe of this game. Really, the best comparison is Pendragon: it matches it in scholarship on the target subject, it matches it on a subtle, evocative blending of history and myth, it matches it in making what you feel matter as much as your abilities, and it matches it in opening up the classic idea of the long-term D&D campaign into a life-long story of time and tide, money gained and spent, battle scars gained, madness tasted, and triumph paid in blood, sweat and years – and it matches all of that with a system that is almost as simple and elegant as the one in Pendragon itself. But don’t think it’s anything like a copy either – Night of the Crusades is very much its own game. ”
“It is the setting that glows. Every sentence leaps from the page and stops you. Makes you think. What was it like living back then? What if the One Thousand Arabian Nights were true? To spawn those two questions alone makes the game a success.”
~ The Free RPG Blog
“I love the idea of working in-game storytelling into the mechanics for a RPG. It’s a bit of a ‘Story Game’ wrapped in a traditional roleplaying game – a hybrid that I’m dying to try out.”
~ Game Knight Reviews
“It attempts, rather effectively, to mirror the true effects of battle on a person’s mind. This is an aspect of battle that is rarely discussed in role-playing games. So a game that actually deals with the mental repercussions of fighting and killing other human beings is fairly unique.”
~ Ideology of Madness
Nights of the Crusades is a roleplaying game set in a land and time that is familiar on the surface, but within its cracks lie tales of alchemy, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Players take on characters that can explore its lands and plunder them for wealth, glory or knowledge. The Tale-Weaver is their guide, plunging them into the horrors of war and fanaticism as they pursue their goals. The world is rife with dark cults, creatures that dwell in unseen places and bloodthirsty warriors. This is a time when anyone’s thoughts, from king to slave, are enough to condemn them to death and hell, and many are they that will line up to cheer the execution.
The setting of Nights of the Crusades is a mixture of the One Thousand and One Nights, the history surrounding the Crusades and both modern and ancient tales of terror. The rules reflect mature and gritty issues, including the psychological impacts of combat and killing. The gameplay also allows for tension in every form of conflict, whether verbal or physical, and wraps the rules of the ‘Real World’ around ‘Story’ interludes. Artist, diplomat and physician characters have as much of a role to play in Nights of the Crusades as do warriors, archers and thieves.
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The City of 10 Rings - city locations and encounters: The City of 10 Rings is a great metropolis of dark fantasy and eccentric NPCs. Within the pages are sections devoted to each of the 10 areas (or rings) of the city, that describe 100 pathways, 100 locations and 100 possible events that could occur when exploring - to give a Tale-Weaver inspiration for 1001 adventure-seeds.
The City of 10 Rings can be used as an idea-generator for whenever PCs encounter a large, mysterious city. It also introduces additional names and NPC's for use within the Nights of the Crusades setting.
Nights of the Crusades Starter Chest: Here are the first supplements produced for Nights of the Crusades that follow on from the adventure described in the core rules. After their perilous journey to the lands of Nights of the Crusades, the tale of your characters will take them from the Tower by the Sea to the Dark Roads beyond.