Got 99 problems? Make sure that coming up with a reason magic works isn't one!
100 Explanations for Magic is a finely crafted list of mostly historically accurate and verisimilitudinous magical explanations collected by our semi-professional rationalists. Perfect for detailing the "how" of your campaign setting or coming up with strange magical powers.
A sample of what you might find:
31. Belief in the impossible is all it takes to make it possible. Even more makes it actual.
65. A misplaced decimal in the celestial bureaucracy mistakenly grants power to those that benefit from the typo.
98. Moving obsidian through copper wire makes a magic field instead of electrical.
This product is system and genre agnostic, so feel free to use it to use it to feed your fantasy PCs, to name your tanks in any number of popular war games set in the far future, to add some realism to your virtual reality simulator adventures, or just to spark your own imagination!