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Solar Echoes Player's Guide

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The Solar Echoes Player's Guide (2e) is now available!

This product is the original, 2012 (1st edition) of the Solar Echoes Player's Guide. Some of the book content has been updated to reflect the new 2nd edition changes, but the original format and artwork remains for collectors. The price has also been reduced by half of the 2nd edition.

The Solar Echoes Player's Guide is the core rule-book for Solar Echoes, the Tactical Teamplay RPG. Streamlined game rules for squad combat, starship and vehicle combat, hacking, and dialogue encounters are presented along with everything a player needs to create unique characters: playable alien races, skills, a huge library of talent choices, weapons, armor, other equipment, cyberware, and much more. Information about history, locations, and interesting organizations is provided in addition to details about starships and other vehicles players may operate in the game.

216 pages containing all the rules needed to play, including:

  • Full rules for squad combat, starship and vehicle combat, hacking, and dialogue encounters

  • 7 detailed alien character races, each providing a unique gameplay experience with its own racial abilities and culture

  • Character customization options with a variety of skills, physiques, and personality choices

  • A huge library of over 270 talent choices for designing any character type you can imagine

  • A vast selection of weapons, armor, cyber-weapons, cyberware, and other equipment

  • Stats for a wide variety of starships, air and terrestrial vehicles

  • Historical information, location details, and unique organization descriptions

  • Background material for the Inter-stellar Union (ISU) and your role as a Union Guard agent

  • Character sheets, phase cards, starship / vehicle cards, MC sheets, grid map, starmap, and icons for characters and starships

Full-color, 2-page spread space art at each chapter. Interior B&W art includes: alien races, starships, weapons, and equipment.

What is Solar Echoes? Solar Echoes is a role playing game involving small unit tactics set in a science fiction universe, with a fast moving game system designed to promote team-play by allowing players to coordinate their moves and decisions together, react to opponents at any time, and see all actions occur simultaneously!

What is the Setting? As seven alien races struggle to co-exist in an uneasy alliance, the Inter-Stellar Union sends Union Guard agents on missions to preserve the crucial balance. These specialized operatives must do what regional security cannot, dealing with smugglers, pirates, terrorists, and even greater challenges in order to bring stability to a universe that needs it desperately. Without the Union Guard, the races will not be prepared to face a looming alien threat they can only hope to defeat together.

A New Gaming Experience! Tired of waiting for your turn? Annoyed with having to chew through tons of hitpoints before defeating an enemy? Angry that you waited so long for your turn, only to roll a critical failure? So were we!

How Solar Echoes is Different from other table-top RPG's:

FAST
No longer do you have to wait on your turn:
Players plan their movements and actions together without a prescribed turn order, and can react to anything whenever they choose. Rules are streamlined and the game is designed to move quickly--just a single opposed skill check with a little added luck from the dice determines success or failure.

TEAM
The game encourages tactics and team-play:
Players will find success is achieved by actively coordinating together as a team. Smaller hit point totals and wound penalties instantly make team tactics crucial. Every system in the game is designed to involve all players working together.

FUN
Experience a variety of gameplay challenges:
Solar Echoes involves a range of scenarios including squad combat, starship battles, car chases, and even dialogue and hacking encounters. This is all conducted under an efficient and easy to learn game system.

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Reviews (7)
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Reviews
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August 29th, 2016
I was about 10 when I started role playing, my first game being Dungeons and Dragons back in 1979, but I also discovered Traveller back then and after that always preferred science fiction role playing games. I had taught my kids some games in [...]
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August 20th, 2016
A game that seduced the players of our RPG club, with a simple and smooth rules system, that in my opinion needs to be used with miniatures and maps to experience the full potential of it's strategic gameplay. [...]
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April 29th, 2015
I got a chance to play this at a con. The game advertises itself as a "tactical RPG." Usually games that try to be "tactical" result in a complicated mass of rules and slow combat, but to my surprise the rules were quite streamlined [...]
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April 18th, 2015
I came across this game at a con and decided to give it a try. The alien races and setting are intriguing yet grounded. The game play is smooth and fast (though it took me a bit to get used to the d6 system, having been fully indoctrinated in the d20 [...]
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August 23rd, 2013
After quite a bit of planing, calling, no shows, and organization, I was finally able to gather the gang and sit down for a much anticipated first game of solar echoes. I had read the rules. I had learned all of the races, archetypes, skills, scenarios [...]
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Product Information
Copper seller
Copy/paste disabled
Rule System(s)
Pages
216
ISBN
978-0-9882290-0-6
Publisher Stock #
SE29006
File Size:
82.74 MB
Format
Original electronic Click for more information
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File Last Updated:
May 16, 2018
This title was added to our catalog on October 30, 2012.