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Toys for the Sandbox 61: The Water GateClick to magnify

Toys for the Sandbox 61: The Water Gate

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Ashiba, Master Druid, throws off his body when it gets old and takes a new one. It’s always worked for him and he’s brandished his power at the Gate for centuries. But now the other nature spirits have had enough of him. Sure, they’ve always known he’s an imposter, but he’s supposed to be doing it for them and not get co-opted by the very creatures he’s pretending to be. Just take it as a clue. Nothing is what it seems. That glorious Gate, so shiny, so white, so sparkling? The elephants? The little girls tripping up and down the steps? It makes a great display. But the Oglish-ka have their own cycles and seasons and they’re geared up to make some interference. Can you stop them? Will you help them? Play it anyway you like. But be warned. Watch out.

Toys for the Sandbox is not a module, it is not a campaign setting, instead it is a framework for GMs to use to reinforce their own imaginations. Sometimes players zig when you expect them to zag, other times they take your plot point into a back alley and leave it penniless and bleeding. Each week we present a new location with a map and some flavor text. In addition we add 4 NPCs with a bit of history and a few simple thoughts on how to stat them for whatever game you are playing. There are also 6 plot hooks each with 3 ways to twist them. Added to that there is usually a table or two filled with rumors and encounters.

Great for use with Legends of Anglerre, Strands of Fate, Dungeon World, Risus: The Anything RPG, FUDGE, Harnworld, and easily adaptable to Dungeons, and Dragons, Dungeon Crawl Classics, Pathfinder, Warhammer Fantasy Roleplay, The One Ring, HERO, GURPS, BRP, and many others.

 

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Product Information
Author(s)
Pages
13
Publisher Stock #
TFTSB61
File Size:
3.01 MB
Format
Original electronic Click for more information
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File Last Updated:
July 25, 2013
This title was added to our catalog on March 05, 2013.