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Schweig's Themed Dungeon Generator

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Create your own one-page random dungeon generation tables with customized theme, encounters, and results.

Random dungeon generation systems have been a part of roleplaying games since their birth in the 1970s; these tools for creating randomized settings and encounters have found renewed popularity with the recent resurgence of dungeon-delving in the “Old School Renaissance” movement and the pursuit of solitaire gaming.

Use with any dungeon-delving game system!

Schweig’s Themed Dungeon Generation System provides a form outline for customizing a random delve built around a general theme — such as a goblin lair, sorcerer’s basement, ancient ruin, minotaur’s labyrinth, frog-god temple — easily incorporated into most fantasy roleplaying games and even other genres.

A form and some basic instructions offer guidance in choosing die ranges for corridors, chambers, stocking potential traps and exceptional treasures, and preparing a menu of escalating encounters. Fill out the form in PDF and print to paper or PDF; or just print out the blank form and fill it out by hand. Once complete it’s ready for generating a room-by-room dungeon for on-the-fly group play or an unscripted solitaire delve.

Praise for Schweig’s Themed Dungeon Generator:

 “An excellent accessory for classic dungeon delving with a ‘controlled’ and customizable randomness to it…. With a clever mechanic for intensifying encounter dangers, this is the perfect balanced solo tool for meaningful but unexpected old school delving!”

-- John Fiore, Solo Nexus website

 

“This is a great gaming accessory at a great price. If you're interested in solo gaming or just want a well designed tool for session prep, you can't go wrong picking this one up.”

-- Michael Hansen, DriveThruRPG.com review

 

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Reviews (4)
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Reviews
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March 4th, 2014
I have been looking for a tool to use for solo gaming. This seems to fit the bill. It allows for your creativity and the possibilities are endless. You can scale and design an adventure to your needs which is particularly helpful when designing solo [...]
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November 25th, 2013
This is a cool idea. A simple worksheet that allows one to randomly generate a dungeon weighted with whatever particularities or values the GM desires. Why should you be forced to have a 1 in 6 chance of going right or a 1 in 12 chance of encounterin [...]
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November 24th, 2013
This product includes a 1 page random dungeon generator with no percentages filled in, and 2 pre-filled in random dungeon generators. I was hoping it would add more to the rules I already have such as new options for corridors (it only includes straigh [...]
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November 24th, 2013
I had the pleasure of playtesting an early version of this product. This is a fantastic dungeon generator that gives you the tools to create a themed delve with escalating encounters. You populate the generator with your own content which gives you a [...]
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Product Information
Electrum seller
Author(s)
Pages
7
Publisher Stock #
GPS006TDG
File Size:
1.32 MB
Format
Original electronic Click for more information
Scanned image
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For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
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Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
November 20, 2013
This title was added to our catalog on November 20, 2013.