Captain Lothair Aleron pushed against the bridge airlock, the reaction sending him toward his duty station. A practiced flip landed him in the seat where he immediatly secured his flight harness. "What have we got, mister Aubert?"
"Not sure yet, captain. I've got a contact ten-thousand klicks off the starboard bow, ten degrees down. No positive ID yet - it's running fairly clean in the IR and radio bands."
The sensor operator kept his eyes fixed on the holographic sphere suspended just above his duty station. The volume within represented the space around the ship, which occupied the exact center. A small yellow dot tipped a thin neon line at the outer edge, representing the bogie and its presumed current vector.
The captain frowned. No friendly ship was supposed to be in this region, nor were any registered celestial objects... "All hands, go to Condition Yellow."
"Captain! I've got a radar/ladar sweep from the bogey, straigth at us!"
"Launch flash, launch flash! Captain, we've got incoming!"
"Condition Red! All hands, secure for emergency burn!"
Space is the final frontier, the river of night that separates the tiny islands of rock and oxygen inhabited by Mankind. Like their ancestors before them, the people of Terra Nova ply the space lanes around their planet. The Tactical Space Support contains additional rules, equipment and background material for Dream Pod 9's exciting Heavy Gear mechanized science fiction game.
This sourcebook includes:
- A brief history of Terranovan space flight;
- Information on the Helios system;
- Details on the Tannhauser Gates;
- Full tactical space-to-space and space-to-ground rules;
- Sample campaign set-ups;
- New equipment.