The crowd was going wild. Thousands of dinars were changing hands and Elise was sweating like crazy.
Her Iguana was running full tilt, weaving back and forth in an effort to escape the Sidewinder's autocannon fire. The other Gear was moving more slowly, keeping its aim steady and sure. Armor-piercing shells ripped into the leg of her machine and red warning lights began dancing in front of her eyes. She ignored them.
Skidding to a stop behind the cover of a makeshift bunker, she waited for her opponent to get a little closer. She was sure he'd be coming in for the kill, circling in tightly to catch her by surprise. Not this time.
She readied her Gear's rifle and ran out of cover. The Sidewinder was much closer, but its pilot had obviously been taken by surprise. He fired wildly, peppering the side of the bunker with rounds, but missing Elise completely. He started to move, but not fast enough.
She turned her Iguana to face him and fired. She saw the smoking hole in his cockpit almost immediately. The Sidewinder stopped for a second and tumbled to the ground in a heep, covering the pilot's corpse.
The crowd loved it.
The Duelist's Handbook brings Heavy Gear players into the ritualized and violent world of Gear dueling. The guardians of regimental honor, the stars of professional sports teams or the vicious gladiators of the underground. Duelists exemplify all the best and worst qualities of Terra Nova. the Handbook examines the duties and lives of military, professional and underground duelists, and features three new Gear models, new weapons, Perks and detailed rules for small scale tactical combat. Seven prominent Duelists are also profiled, and details are provided on the city-state of Khayr ad-Din -- an ideal roleplaying setting for Duelists.