The strike carrier thundered ahead, its massive hull gleaming in the light of the distant Sun. Its companions were spread out in a loose attack formation, ready to cut a swath through CEGA's massed fleet.
"Stay alert, people -- they know we're coming." The captain secured the seal on his pressure suit and dropped his hand to the seat beside him, resting it on the reassuring smoothness of his helmet. "Come on. . . where are they?"
"Launch flash! Missile launch confirmed, captain. We're getting a fix on the launching ship - "
"Captain, I'm reading several bogeys twenty clicks off our port bow", said the tactical officer.
"Fighters?" replied the captain, his biting tone showing his annoyance at this unexpected turn of events.
"Unclear. . . but I don't think so. Velocity's wrong. Wait." The crewman punched a few controls and pointed at his screen. "Confirmed -- Wyvern-class exo-armors on standard inbound attack vector."
"Damn! Scramble the pilots. I want them out there now!"
The ship was rocked by a large explosion as one of the exos opened fire with its massive arm-mounted gun. The attacker was blown in half as it turned to fire a second volley, its powerplant exploding in a blinding flash of light. A Stormrider exo-armor flashed a victory sign to the relieved bridge crew before heading off to hunt down the rest of the attackers.
Lightning Strike is a game of tactical fleet combat set in the universe of the Jovian Chronicles, simulating the numerous space battles fought between the solar powers in the early 23rd century. Players take the part of fleet commanders in the conflict, viewing the battle from above and giving orders to the participating units. This book includes basic rules and counters allowing players to take the side of either the Jovian Confederation or the Central Earth Government and Administration (CEGA). Within these covers you will find:
- Quick Start rules to start playing immediately;
- Full rules for fielding exo-armors, fighters, exo-suits and warships;
- Advanced rules for aces, boarding actions, electronic warfare and special maneuvers;
- Extensive campaign rules, including resource management and strategic deployment;
- Information and game statistics for the major Jovian and CEGA combat spacecraft;
- Six full-color counter sheets.
A few six-sided dice, pen and paper are required to play the game.
Read the Errata and Rules Clarifications