We watch the shadows cast upon the walls...
Eccentric scholar or visionary mystics? Harmless seekers of ancient lore, or delvers into forbidden mysteries? Who are the detectives of the Arcanum and what do they seek?
Wherever the werewolf howls, the demon corrupts, or the vampire feeds, there the Arcanum can be found: its members are poets, dreamers, philosophers – anyone who has seen beyond the veil. Their motivations hidden, they are an enigma, with much to teach the World of Darkness...and much to learn.
Halls of the Arcanum is a crossover book for all Storyteller games including: Vampire: the Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, etc.
Also available now for the World of Darkness:
The abandoned lover, waiting for her paramour to return, only to die, alone. Now she waits in her house forever.
The murdered family, killed in a spree so violent their spirits couldn’t pass on to the hereafter, now wreaking an untampered revenge on anyone they find.
The serial killer, who never made his tally complete in life, now determined to possess the bodies of the living to continue his gruesome campaign.
These ghosts, and more, haunt our world. They watch us, they torment us, they play with us, they find themselves locked in Sisyphean cycles, where the only respite comes through the haunting of the living.
It is our role to hunt these spirits down. Some believe we’re laying them to a deserved rest. Others hunt for the renown and to put down the homicidal dead. Others believe they’re doing God’s work, or with every hunt, their knowledge of the paranormal world increases.
We are ghost hunters, and regardless of our motives, it is our task to ensure the dead may no longer torture the living.