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Nature's Wrath

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Nature's Wrath

System: d20
Genre: Any
Interior Illustrations:
13
Onscreen Page Count (Including cover and OGL): 73
Printer Friendly Page Count (Including cover and OGL): 40

**New and Improved**

Now With Rules for Drug Addiction!

This 2005 edition of Nature's Wrath includes all the great material that first appeared in the original version and also features new guidelines for handling substance dependency and addiction, which may arise from consuming certain toxic plants. This new edition also features several new illustrations, hyperlinks, and a full color layout.

Nature's Wrath features rules for dozens of naturally occurring poisons and diseases from our own world. You don't need devil chills when you've got Rabies, Anthrax, and Tuberculosis. Who cares about burnt othur fumes when you've got Nightshade, Bleeding Hearts, and Neurotoxin? Nature's Wrathillustrates the fact that there is nothing people can dream up that is more horrendous and debilitating than the diseases and poisons of the real world.

Chapter 1 covers over 40 poisonous plants such as foxgloves, Hemlock, and White Snakeroot. It also includes rules for microbial poisons such as those found in mussels and some shellfish. This chapter also features an encounter table detailing the terrain type for each plant. Another table showing the difficulty to identify the poisonous plants and listing what they are commonly misidentified as, is also included. Each of the poison descriptions details the plant's habitat and any special rules regarding it, such as certain animals that are especially vulnerable or genetic defects that can be caused by the poison.

Chapter 2 of Nature's Wrath covers over 40 real diseases such as Rabies, Cholera, Herpes, and Tuberculosis. Rules for Syphilis, Anthrax and Gonorrhea are listed alongside descriptions of Leprosy, Polio, and Dengue Fever. Enhance your game with Typhoid Fever and Botulism. Read about the horrors of Pneumonic Plague or discover how easy it is to afflict heroes with Tetanus. An encounter table showing frequency, transmission, and terrain type for each disease is also presented in this chapter.

Each description of a poison or disease includes a list of the common symptoms associated with it, such as vomiting, weakness, chills, or coma, just to name a few. These can be used merely as role playing descriptors, or they can used with the information in Chapter 3 to quantifiably increase the characters' suffering.

Chapter 3 features more than 60 new conditions that can dramatically increase a character's suffering. Rules for vomiting, hallucinations, liver dysfunction, facial palsy, coughing, and dozens of other debilitating conditions are included in this chapter. How well will your heroes fight when they are suffering from blurred vision, joint pain, and spasms?

With this supplement, you can torment your characters with unprecedented agony. After accidentally eating a deadly toadstool, stirring up some Anthrax spores, and unwittingly inhaling rabies, your players will realize Mother Nature is the most dreadful monster of all!

This supplement comes in two formats. The onscreen version fully embraces the advantages of electronic publishing and features plenty of color, artwork, internal and external hyper-links, and other features to facilitate onscreen viewing. A printable version of these rules is also included in the download. The printable version has no artwork or fancy layout design. It is raw text in 12 point font, designed to be merciful on your ink cartridge.

**Check Out The 55-Page Free Demo Right Here!**

 

Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Reviews (6)
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Reviews
Megan R. [Featured Reviewer]
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May 5th, 2009
Did you think that ravening monsters and evil wizards were the main threats against your character's life and well-being? Think again! This book aims to give the DM a range of natural ways of making characters ill - the sorts of 'real world' dan [...]
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August 19th, 2006
A good book with a lot of useful material on real-world poisons and diseases and how to use them in your game.<br><br> <b>LIKED</b>: The variant rules for diseases are good as are the many new conditions.<br><br>< [...]
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December 26th, 2004
Excellent product, wish I'd bought it years ago! Great research, no wasted material. Does what you need, nothing more, nothing less. Great research seems very accurate (wish I hadn't wasted so much time trying to do it myself!). Must have for every cam [...]
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July 31st, 2004
Cool stuff. I used it to disease a player. Gave him the runs and vomiting. Was amusing and added alot to our session. Good product! [...]
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July 16th, 2004
PCs not scared by poisons and diseases anymore? Enter Nature's Wrath, a nice compendium of new diseases, poisons and conditions to strike fear to the hearts of many PCs. Nice supplement overall with good mechanics and content. It can add some de [...]
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Product Information
Silver seller
Pages
73
Edition
1.0
Publisher Stock #
NG1010
File Size:
0.76 MB
Format
Original electronic Click for more information
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File Last Updated:
August 17, 2023
This title was added to our catalog on September 08, 2005.