More of the meat & 'taters GM's love! This volume is a short break from the utilitarian lists of mundane goods; it's a look at the exotic Spice Market and the mysterious Magician's Market. Most of the items and services listed here are of interest to Wizards, Sorcerers, Alchemists, and Bards, but there's a little something extra for every member of the party.
Maintaining the standards set by Book A, this book contains two more markets and their stores to add to the Bazaar, providing GM's with a growing, game-ready market and a massive reference list of goods and services:
- Kimmels Quarter: This exotic market boasts a selection of over 300 spices, herbs and oils for everything from cooking to alchemy. The place is loud, colorful, full of overwhelming and bizarre smells.
- Apothecary Kalom (Herbal Medicines): For those who cannot afford to run to a cleric for every little sniffle and ache, or for those that fear magic, there is still a place to receive healing of a sort. The apothecary's chamber is a very aromatic and mysterious little place. There is a constant stream of ill peasants coming and going, and it is very easy to get directions to the tent. Includes new rules for minor ailments, and their cures.
- Cosmetics Parlor: Despite condemnation by religious luminaries, association with prostitution, and ridicule by many a bard and playwright, cosmetics use has flourished. Find here a list of Medieval and Renaissance period cosmetics and personal grooming items, perfect to keep female characters beautiful, and elves smelling like a garden in spring. (Men, Dwarves, and Orcs need not apply!)
- Nargile Salon: This is a salon for patrons who enjoy smoking. The shop has a multitude of benches and a few tables provided for customers, and the decor is very exotic. A fun list of pipes and fantasy pipe-weeds.
- Barber-Surgeon Oldisack: There is only one place to go to get hair and beards trimmed, teeth pulled, or blood drawn; the Barber-Surgeon! Icky new rules for Humoural Medicine (aka Blood-Letting).
- Kakukuk Tattoos: Working in an open-air kiosk, Kakukuk offers tattoos to ward off evil spirits, tribal warrior tattoos, tattoos to 'channel' spiritual energy, tattoos to show devotion to the gods, tattoos of lifelong vows, and tattoos marking events in peoples lives, especially the passage into manhood. New tribal tattoos and a list of new magic pigments.
- Musician's Market: This market features nearly 250 instruments. The music merchants have become a no-nonsense bunch after dealing with cynical and sarcastic bards for so many years. After all this abuse, the music merchants have developed an almost inhuman resistance to haggling and lowering prices!
- Glass Market: This is an impressive covered row of blazing furnaces that continually melt all sorts of glass, from dawn 'til dusk.
- Ravensbourne Alley (Spells & Magic Market): Nestled in a wide dead-end alleyway between part of the Kimmels Quarter and the east wall of the Garden-and-the-Pantry, you find the tiny magician's market. Here the practitioners of the mystic arts can find necessary spell components, purchase and trade new spells, find items to improve their strongholds, or just come to "talk-shop".
- Astrologer Phoath: The study of the stars and planets is an ancient and mystical art found to be very useful in determining ones path. Astrologer Phoath uses the heavens as a reference to make a horoscope for an individual. Also a good place to find tomorrow's weather!
- Scribe & Artist Supplies: A store with all the papers, inks, pens, and other goodies for artists and scribes.
- Denmor & Sons Glassworks: An incredible, unbreakable glass with a special origin. A favorite of wealthy nobles and alchemists alike.
- Used Book Seller: Used literature and spellbooks, with simple rules to calculate the prices of used books.
- Alchemical Supply: This is a favorite market stop for many alchemists; whether talking shop, getting the latest gadget, or learning a new formula. A list of period alchemy equipment and big new list of alchemical formulations.
- Dissecian's Laceratory: A Dissecian is a scholar that specializes in the physical study and categorizing of monster anatomies. The task requires accurate surgical incisions to remove the valued organs and extensive knowledge of proper preservation. A huge list of monster parts and their values (for that dwarven character who just has to SLICE UP EVERYTHING for later)
- Dragoman Zheigis (Interpreter & Decipherer): An ancient sage that can decipher any language or code, maintaining a library stocked with dictionaries for a thousand languages.
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