Random Encounter: Roadblock
Genre: Sword and sorcery adventure
Interior Illustrations: 3 (including 1 map)
Page Count (Including cover and OGL):
Roadblock is a fully detailed
random encounter designed for a typical group of 7th-9th level adventurers.
While traveling through the wilderness, the heroes encounter a massive dinosaur carcass
blocking their way. There are other travelers held up by the
roadblock as well, and they look to the heroes for help. Unfortunately, the
carcass is massive, there is a monster lurking inside it, and it is lying on the
edge of a cliff. As the heroes confront the
monster, chaos breaks out among the NPCs,
doubling the heroes' difficulties.
This encounter includes maps of the local area, d20 statistics for an advanced
otyugh, and rules for the very dangerous environment
the characters will have to fight in. Like all supplements in this series, this
PDF includes information on.
the background and terrain effects of the encounter, the monster's
tactics, and possible ways for the heroes to gain bonus
experience points from
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Encounter Level: 8
Locale: Any hills or mountains of non-arctic climate.
Recommended Class: Cleric, Wizard, Rogue
Summary: A rotting dinosaur carcass
with a monster lurking inside blocks the bridge. Meanwhile, trouble brews among
The Random Encounters series from Bloodstone Press features
unique encounter situations that can be used as small diversions during an
existing campaign or the beginnings whole new campaigns. Each installment in this series details one encounter that can be easily
worked into almost any d20 campaign of fantasy adventure. Typically these
encounters involve multiple conflicting factors or
ambiguous situations that are
sure to keep your players on their toes. All Random Encounter supplements
include details about the encounter's background, terrain, possible outcomes, and
rewards as well as any relevant d20 statistics. Many also feature rare magical
items, spells, monsters, variant rules, or NPCs.
These supplements are ideal for DMs who are not quite prepared for their next
game, or are looking for some new ideas to
work into their next adventure. Most random encounters take anywhere from a half
hour to 2 hours of real time to resolve, making them
perfect for those occasions when a player is running late or when
there is only time for a short session.
The Random Encounters series includes the following titles: