The trees and streams of the surface world are not nature's only sanctuaries. Nor are they alone the only places worthy of the Earth Mother's guardianship. Enter the world of the subterranean, where Deep Druids combine the powers of their surface brethren with the new and fearsome powers necessary to hold a balance in the dangerous environs of the UnderEarth.
Guardians of the Underhalls offers up a new core class variant of the druid, applying the same ritualistic protections of the surface druids into the world below. The book features more however than just a class variant. Inside are 25 feats designed to change the way druids manipulate the nature around them, 8 poisons designed to aid in their efforts, a completely new spell list for the druids below, and dozens of new spells that are guaranteed to breathe a new and interesting perspective into this often overlooked profession. The book also offers up 5 new prestige classes designed to give interesting avenues for character development, and has dozens of rich magic items to spur the imagination.
Eric Price and Matt Smith
83, including the front and back covers, and license.
A lot of material taken from other OGC sources, but more than half is all original content.
Guardians of the Underhalls includes two seperate versions: The first is a landscape version, optimized for viewing on screen and complete with bookmarks, interior art, and borders. The second is a portrait view, without art of any kind and designed specifically for conserving ink during the printing process.