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Medieval Player's Manual

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Are You Ready To Get Medieval?

The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval Player's Manual. The book includes:

  • Three new magic core classes (cunning man, natural magician, and theurge) and two support prestige classes (necromancer and theophanist).
  • New systems for medieval magic like folk charms, alchemy, astrology, astral charms, and theurgy.
  • Three new religious core classes (priest, canonist, and saint) and five supporting prestige classes (crusader, templar, prelate, hermit, and mystic).
  • The introduction of Charisms, new feats representing gifts of miraculous power granted by God.
  • Rules for holding academic disputations, creating theories, and writing books.
  • Non-combat core classes like scholar and artist.
  • Overviews of the Christian Church, the political history of the time, philosophy and the arts, and medieval laws and beliefs.
  • Suggestions for alternate campaigns, like the Abbey Campaign and the Court Campaign, and intriguing historical "What ifs?".
  • Backgrounds and stats for important people of the day, like Empress Matilda, Archbishop Anselm of Canterbury, and natural magician Adelard of Bath.

The book also presents Kin of the Conqueror, a campaign setting detailing the anarchic period after the death of King William the Conqueror. From 1087 to 1154 the British Isles and northern France were convulsed by wars over his legacy. Plunge into adventure with Kin of the Conqueror, or use the rules to explore other parts of the medieval world. Either way, the Medieval Player's Manual is your starting point for a new d20 experience.

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

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Reviews (3)
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Reviews
Chris G. [Featured Reviewer]
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April 26th, 2006
Medieval Players Manual Historical gaming is always an interesting subject. It can be too accurate or too fantastic. It can get bogged down in the details of the time period or it can be just a basic shell of a time period with lots of [...]
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August 14th, 2005
This is a very nice looking PDF file. The cover is in color, and the rest of the book is in black print only. Lots of graphics also. This seems to be mostly an overview of medieval times (covering a lot of various aspects.) If you are looking for a sta [...]
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May 6th, 2005
It takes a certain kind of taste in role-playing to appreciate this wonderful product. The Medieval Player's Manual offers a fantasy version of the real medieval world. When playing in the MPM setting, then, you should expect a setting where politics, [...]
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Product Information
Electrum seller
Author(s)
Pages
128
Edition
1.0
Publisher Stock #
GRR1403e
File Size:
8.89 MB
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File Last Updated:
September 01, 2010
This title was added to our catalog on May 05, 2005.