Description:
Do you want characters to react to the emotional impact of battle? Do you want them to run when it would be a good idea for them to run, for a change? If so, welcome to
Shock & Awe! This set of rules is about morale.
We?ve rebuilt morale from the ground up, adhering to the OGL system's logic to make a rules set that's easy to work with. Morale becomes a point system; stress depletes it and anything from flight to stirring speeches renews it. We call this ablative morale.
With this in force, characters need more than a weapon and a steady hand. They need the will to fight ? and win.
Here's what you get:
- What Is Ablative Morale? We answer this with rules for morale hit dice, attacks and damage.
- Morale Damage Types and Special Effects. Dread, terror, creature and energy types ? not all morale damage means the same thing. This includes guidelines for morale-affecting spells and FX.
- New Feats and Optional Rules. This section includes new feats, talent tress and rules for propaganda campaigns and insanity. These guidelines let you connect the system to character creation and customize it for horror genre games. Unify combat morale with supernatural terror in one system!
Note:If you own
Tactical Implant: The Definitive D20 Guide to Cyberpunk Combat, also from Adamant Entertainment, you own an early version of these rules.
Shock and Awe significantly revises and expands upon that system. All Text Within This Product is 100% Open Content. Requires the use of a Roleplaying Game Core Book published by Wizards of the Coast, Inc.?
d20 Modern, Dungeons & Dragons, and Wizards of the Coast are trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. 'D20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc. and are used according to the terms of the d20 System License. version 5.0. A copy of the license can be found at www.wizards.com/d20