Sanctuary in the World of Shadow!
In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil.
In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate for players looking for organizations to join, for new equipment and feats designed to evade the magehunters and assassins of the dark lord, and for new classes that allow PCs to bring the fight to the treacherous legates on their own battleground of intrigue and intimidation. DMs will find a wealth of setting material that describes Baden’s Bluff as both a place of refuge for their campaign’s heroes, as well as one of adventure and danger on the dark streets and the sewers below. Baden’s Bluff is an ember of hope, as well as a culling ground, for those who try to survive under the shadow.
- Dozens of organizations, NPCs, and location descriptions for the city of Baden’s Bluff.
- Maps, adventure hooks, and local rumors to incorporate into any Midnight campaign.
- New feats, prestige classes, charms, and equipment for eluding the hunters of the dark lord and fighting the tyrants of the shadow using more subtle, but no less heroic, methods.