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Three Storytelling Adventure System adventures in one package: Chicago Workings (for the World of Darkness), The Resurrectionists (for Vampire: The Requiem) and Parlor Games (for Werewolf: The Forsaken) for a discounted price.
Includes these three products:
Chicago Workings (World of Darkness)
To Frankie that quarter-moon sky looked darker and all the iron apparatus of the El taller than ever. The artificial tenement light sweeping across the tracks made even the snow seem artificial, like snow off a dime-store counter. Only the rails seemed real, and to move a bit with terrible intent. — Nelson Algren, The Man With The Golden Arm
When a new neighbor moves into the characters' neighborhood, they become the final hinge in a fifty-year-old secret struggle between the ghosts of two Chicago geomancers. The fate of their occult conflict is in the characters' hands.
"Chicago Workings" is a complete supernatural thriller story for your World of Darkness chronicle including a frank how-to guide to playing out this story with your gaming group, using the game rules in the World of Darkness Rulebook.
The Ressurectionists (Vampire: The Requiem)
The Resurrection Man — to use a byname of the period — was not to be deterred by any of the sanctities of customary piety. It was part of his trade to despise and desecrate the scrolls and trumpets of old tombs, the paths worn by the feet of worshippers and mourners, and the offerings and the inscriptions of bereaved affection. To rustic neighbourhoods, where love is more than commonly tenacious, and where some bonds of blood or fellowship unite the entire society of a parish, the body-snatcher, far from being repelled by natural respect, was attracted by the ease and safety of the task. To bodies that had been laid in earth, in joyful expectation of a far different awakening, there came that hasty, lamp-lit, terror-haunted resurrection of the spade and mattock. — Robert Louis Stevenson, "The Body-Snatcher"
They say an infamous old vampire is buried in an overgrown old cemetery outside the city. This nefarious bloodsucker was some kind of cult leader back in his nights. Stole mystic secrets from the Sanctified and the Acolytes alike and eventually went into hiding — in torpor — back in the '30s or '40s. But his hiding spot was lost, even by his own cult... until tonight.
You've got the only known clues to his whereabouts, a sealed box containing some thing of his that'll supposedly wake him up, and one night to find his grave, dig him up and bring him back to the city. Get to it. Tonight, you're the Resurrectionists.
Parlor Games (Werewolf: The Forsaken)
"If you ain't just a little scared when you enter a casino, you are either very rich or you haven't studied the games enough." — Terrence "VP Pappy" Murphy
There are things in this world that come from somewhere else. Hungry things. They scrabble in the dark places, reaching out to draw in prey. Sometimes it's human prey. Sometimes it's the People.
One of those things is reaching out even further now. It's built its nest somewhere unreachable. It's subtle and cunning, enough so to hide its own strength. And it is strong, and it is dangerous. But it made a mistake. It began to hunt on your territory. It started to take people that are under your protection.
Now it's time for you to do the hunting.
This release is part of White Wolf's Storytelling Adventure System. For more information on it go here.