Dodge, Parry, Strike
I was alone on the streets of Merrick, waiting for the guards to leave . . . waiting for the sun to set. I had one task at hand, steal the Rose of Persephone and return it to the King of Annur.
And no one was going to get in my way.
But just then one of those uppity, green watchmen, you know the type, he blows the signal whistle and tells the guards he sees something. Before I knew it, six goons were swarming my location and I'd spent all week casing this alley. I had only one chance to get out alive . . .
This is a compendium of feats.
We've taken hundreds of feats from dozens of books and compiled them in one location. Adding over 200 new feats and correcting existing ones, this mammoth compendium is everything you'll ever need on the topic of feats. Background, general, spellcasting, and even infernal feats are all here to bring your 3rd Edition fantasy games to life.
And what player doesn't want that?
This book is the final word on feats. Nothing else even comes close.
Let the Games Begin
- Over 1,000 feats
- Compiled and corrected from over 60 sources
- Infernal feats
- Hundreds of new feats
- Over 100 feats just for spellcasters
- New Quest feats!
Requires the use of the Dungeons & Dragons Player's Handbook.