FIGHT FOR YOUR RIGHT
Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Name-giver races. It was an age of heroes, an age of fantastical deeds and mythical stories. In this Age of Legend, bold heroes from all across Barsaive band together—ready to fight for life and freedom against the remaining Horrors and the oppressive Theran Empire, which seeks to bend the rebellious province again to their yoke. Through noble deeds and sacrifice, the heroes of the world forge Barsaive’s future, arming themselves for their daunting task with powerful magical spells and treasures.
Earthdawn is a roleplaying game set in a world of high adventure, high magic, and terrible danger. Shards are a series of unrelated adventures and encounters for the Earthdawn game, intended as an inexpensive resource for Earthdawn gamemasters.
Written by Carsten Damm, Tournament Troubles is designed for Journeyman characters of any Discipline. In this adventure, the characters are hired as champions to take part in the annual tournament that decides Travar's political fate in the coming year. The group soon realizes that their actions in the tournament have greater consequences than they would have imagined... Requires use of the Earthdawn Player’s and Gamemaster’s Compendiums.
This is an adventure for the Earthdawn Classic game line, which is no longer supported. It is superseded by the Earthdawn Third Edition game line from RedBrick, available from this site.