Close
New Account
 
  
 
 
You will lose your chance to get the free product of the week.
One-click unsubscribe later if you don't enjoy the newsletter.
Close
Log In
 
 Forgot password?
 
     or     Log In with your Facebook Account
Advanced Search >

Temple Quarter: A City Quarters Sourcebook

Temple Quarter: A City Quarters Sourcebook

ADD TO CART
ADD TO WISHLIST >
ZIP File
$4.99
Description:

 

By JD Wiker (co-author of the Star Wars Roleplaying Game and the d20 Menace Manual) with maps by Christopher West.

Nominated for two 2005 Gen Con EN World RPG Awards: Best Cartography and Best Supplement!

Temple Quarter: A City Quarters Sourcebook is the second volume of the award-winning City Quarters series, which began with the highly acclaimed Thieves' Quarter. Thieves' Quarter is the winner of the 2004 Gen Con EN World RPG Awards for Best Setting Supplement (silver) and Best Cartography (gold), and Temple Quarter is being produced by the same people.

Temple Quarter explores the prayer houses, ritual spaces, and religious orders that might appear in any urban fantasy setting, including the secretive, forbidden rites of dark orders. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Temple Quarter includes:

  • sixteen maps by Christopher West, a regular contributor to Dragon and Dungeon magazines
  • forty complete NPC stat blocks, from high priests to temple lay clergy
  • new rules for rites and ceremonies
  • guidelines for religious conversion
  • plots, plot hooks, and conspiracies linking it all together

Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.


The City Quarters Series

The City Quarters Series is a "modular" urban fantasy setting. At The Game Mechanics, we understand that most GMs don't want to play in someone else's setting, but would rather pick and choose the best materials they can find to include in their own campaign. Every aspect of the City of Liberty is created with the larger city in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.

Thieves' Quarter
Every fantasy city has its darker side: the place where the rogues rule and even the city guard are reluctant to walk at night. Corruption is king and betrayal is queen in a shadowy world where the strong survive, the cunning prosper, and the honest pray every night that they might live to see the dawn. It is known by many different names, in many different places, but it is always thought of as the Thieves' Quarter.
[More Information] [Add to Cart]

Temple Quarter
In many fantasy d20 System campaigns, churches are little more than a place to go for healing, potions, and occasional tithing. Temple Quarter aims to demonstrate how religions can become more a part of fantasy roleplaying campaigns by providing a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots, both religious and political. At the same time, Temple Quarter examines the role of divine magic in the everyday life and provides an actual benefit to the practices of healing, conversion, ceremonies, and holy days. Further, it takes a look at how clerics, monks, and paladins fit into society as exemplars of their faiths and philosophies.
[More Information] [Add to Cart]

Arcane Quarter
This book demonstrates how a large group of arcane spellcasters can not only dwell amicably alongside coopers and cobblers in a fantasy setting, but serve purposes just as necessary. Arcane Quarter provides a complete "mini-setting" full of interesting characters, engaging locations, and intriguing plots of both arcane and political natures. In addition, Arcane Quarter looks at how fantasy communities regulate the use of arcane magic and how powerful individuals can resolve their differences without devastating an entire city, physically or socially.
[More Information] [Add to Cart]

Ring of Thieves
An urban adventure for four 3rd-level characters set in the Old Quarter of Liberty. Ring of Thieves focuses on the interaction between the criminal elements within the Old Quarter and pits the party against footpads, assassins, the city watch, and various other dangerous individuals. Over the course of the adventure, players have a chance to interact with the seedier elements of Liberty society, rubbing elbows with sailors, mercenaries, and thugs throughout. Ring of Thieves is also a mystery, designed to give players ample opportunity to use their investigative and social skills as well as the brute force of strong-arming informants and exchanging blows with corrupt watch wardens.
[More Information] [Add to Cart]

 Customers who bought this title also purchased
Reviews/Ratings (7)
Discussions (0)
You must be logged in to rate this
Reviews
-
April 2nd, 2008
A top-quality product with one significant flaw. Temple Quarter: A City Quarters Sourcebook is well-made, with good art, layout, and maps -- the same as every other recent Game Mechanics game product I've seen. WotC game designer JD Wiker does the [...]
-
September 17th, 2005
An excellent source of detailed and interrelated temples, personalities and political networks within a city that could fit into many campaigns. It illustrates well that the position and influence of a religion within any setting may depend just as much [...]
-
March 25th, 2005
Buy It! The book is designed to be dissected and ripped off wholesale and inserted into your game. This book rocks! LIKED: The color maps by Christopher West are great! I plan to use them when I buy the Print-version from the Game Mechan [...]
Reviews
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 Recent History
Temple Quarter: A City Quarters Sourcebook
Temple Quarter: A City Quarters Sourcebook









Product Information
Copper seller
Publisher Stock #
TGM1016
File Size:
8.2 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
March 14, 2005
This title was added to our catalog on March 14, 2005.
Publisher Info
The Game Mechanics
The Game Mechanics
Publisher Average Rating