HIGH SPEED COMBAT
Striker II is the miniatures combat rules of the 58th century for use with Traveller: The New Era. Now the epic planetary engagements of the New Era, the Final War or the Frontiers War are under your control, allowing you to command battalions of lift infantry, drop troops an grav armor. These rules are fully compatible with Traveller and so also allow miniatures resolution of roleplaying adventures.
Combat in the 58th century is fast-moving and so is < b>Striker II. Based on the award-winning Command Decision miniatures rules, Striker II allows rapid play which replicates the rapid tempo and quick reactions of advanced technology warfare. These straight-forward rules allow players to concentrate on the mental dilemmas of tactics and command, not the interpretation of complicated rules and mechanics.
Striker II is more than just rules, it is also an extensive resource of military hardware and organizations ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ from the keeps and tracked vehicles of Wilds unites to the speeders and grav tanks of a Reformation Coalition Marine Brigade. Striker II also includes tables of organization and equipment listings for some of the most important military units from Traveller's long history: Zhodani Lift Infantry Battalions and Commando Groupments, Imperial Marine Task Forces, Imperial Guard Regiments, and the legendary 4518th Lift Infantry Regiment ÃƒÂ¢Ã¢â€šÂ¬Ã¢â‚¬Å“ "The Duke of Regina's Own Huscarles."
Striker II provides the full science fiction combat experience with rules on orbital bombardment, drop troops, antimissile fire control, planetary environment and orbital superiority. Campaign rules allow a sophisticated strategic gaming experience by adding the effects of combat engineers, maintenance and quality of food and medical care.