
| The King's Ransom: Rings MSRP: $2.99 BUNDLE PRICE: $1.99
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Over 100 rings -- We've got rings of fashion, rings that frighten, rings that draw favor, and rings that draw fire. Titles include Awareness, Burning Touch, Flip Flop, and Sand Man.
We made the rings so that each one would give
the wearer unique special powers. The wearer will be one step closer to super-powered, but
sometimes there's a price.
Sample: Fairy Ring. Those who put on this ring who consider themselves friends of fairies gain the following abilities: fairies and forest creatures will be amiably disposed to the wearer, unless rabid, mad, or otherwise not themselves; immune to fairy magic; unable to harm a fairy or allow one to be harmed; can tell the direction and rough distance to the nearest fairy ring; can perform magical rituals within a fairy ring using ...
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| The King's Ransom: Temporary Items MSRP: $2.99 BUNDLE PRICE: $1.99
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Over 100 potions! Or bits of candy, pieces of food, cigarettes, candles, incense, marbles, eggs, nuts, powders, fruits, herbs and anything else that gets consumed in use. It's fun to give the players something powerful to liven up the campaign when you least expect it -- or give it their foes, and watch the blood drain out of their faces instead!
(heh heh heh...)
Sample: Venomous Words. After using the item, the user's words themselves become poisonous to hear. Anyone hearing them in a cone area 20? wide and 30? long in front of the speaker is affected as if by poison, at a damage level determined by the referee. Make an Orate / Taunt / Fast Talk / Insult / whatever roll: fumble is no effect, failure is half effect, success is full effect, special success is +50% effect,...
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| The King's Ransom: Wands and Staves MSRP: $2.99 BUNDLE PRICE: $1.99
| The King's Ransom: Wands and Staves will give you 100 ways to pick up a stick and make something happen, whether it's zapping an enemy or altering reality. Some powers are subtle, others dramatic. The wielders of these items can turn your enemies clumsy, tie them up with knots, alter time and space, make music, and that's just the beginning. Titles include Decay, Horse Ram, Lord of the Frontier, and Not So Scary Now.
Sample: Horse Ram. This wand is found in pairs. When two horses charge side by side and both wands are held out, a magical ram will form between them. When released, the ram will fly forward and cause damage equal to a heavy trebuchet shot. If there are more than two chargers lined up two rows, their rams will combine into one massive shot. The wands usually only have 10 c...
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