"What you don't know can harm you."
Behind the curtain of every good fantasy campaign is a wealth of secrets just waiting to be released. Secrets is a unique sourcebook that offers a number of "what if" situations for your campaign. What about true elves, is there a secret class no one has ever seen before? Could wizards and sorcerers learn a secret that could unravel the very fabric of magic? Discover these dangerous, adventure-leading secrets from five campaign characters as they divulge the knowledge to turn your campaign on-end and keep your players guessing! (160 pages, softbound)
- The secrets of mixing magical potions… the secrets of the gods… the power of true names… and 10th level magic!
- Every secret can lend storytelling flavor or lead to quests as the DM sees fit.
- A host of lore to add depth to any campaign, and enough mystery to bring your game back to the days of yesteryear when the players didn't already "know it all".