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2300 AD Star Cruiser

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The definitive source of information for the strships of the year 2300 has arrived! Star Cruiser is both a complete addition to the Traveller: 2300 rules and an exciting boardgame of futuristic space combat.

The Rules

Inside you'll find the complete guide to starship construction. Rules cover the power plant and stutterwarp drives, the advanced weaponry of the age and the defensive countermeasures which will keep your ship alive in a hostile environment. The crew must be distributed between the bridge and the engine gang, many of whom will be assigned to damage control parties, free to move about the ship repairing battle damage. Nit the technology of the day is advancing rapidly – ships constructed now are much more efficient than even those constructed a few years in the past.

The Game

Once you've constructed your starship, Star Cruiser gives you the opportunity to test it in action. The maps depict empty sectors of space over which the battle of the future will be fought, The 180 counters represent the battleships, fights, remote sensor objects, missiles, and game markers (such as "illumination" for when you activate your advance radar systems).

The space battles of the future are characterized by the vast distances involved and the superior technologies devised to overcome them. Detecting your enemy may me quite difficult, especially if his drive emissions are shielded from view. Once detected, however, your weapons will be pitted against his defenses and the outcome will be determined by his ability to make you miss.

Star Cruiser also includes several historical scenarios, drawn from the 2300 timeline. Battles have been selected from the Rio Plata War, the Central Asian War, and the War of German Reunification. There are also scenarios placed in man's first battle against aliens – the implacable Kafer ships use different tactics and designs and have presented some unique problems to human ships forced to engage them.

Star Cruiser is a must for the serious Traveller 2300 gamer. Fight out the battles generated by your roleplaying game or set up for an evening of other exciting space battles – let Star Cruiser take you thoughout the sphere of human space and beyond!

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Reviews (4)
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Reviews
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October 2nd, 2016
Game mechanics have some similarites to the Honor Harrington universe of David Weber. The main difference being the type of faster than light drive. As noted in another review the combat charts are missing, but can be obtained from Far Future Enter [...]
Megan R. [Featured Reviewer]
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November 30th, 2015
If you enjoy space combat and want to approach it as a 'wargame', this set of rules and other resources will enable you to do so within the context of your 2300 AD game, moving seamlessly from character-level role-playing to ship-to-ship combat. For th [...]
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December 31st, 2014
The download is missing the combat charts, actually making this product unusable except as interesting background reading. Some of the provided ships are somewhat suspect, e.g. the Piedrabuena frigates having many more hull hits than Kafer battl [...]
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March 5th, 2008
interesting some good info not much background.like to see more ship design and systems. [...]
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Product Information
Electrum seller
Author(s)
Rule System(s)
ISBN
0-943580-35-8
File Size:
6.8 MB
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File Last Updated:
October 06, 2016
This title was added to our catalog on May 07, 2004.