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True20 Adventure Roleplaying, Revised Edition

True20 Adventure Roleplaying, Revised Edition

From 

Green Ronin

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ZIP File
$17.50
$9.99

Worlds of Imagination & Adventure Await You!

Important Edition Notes: This edition replaces the settings from the original True20 Adventure Roleplaying with the entire contents of the True20 Companion, providing you with a one-stop True20 rules compendium. As well, True20 Revised Edition includes all known errata fixes and some rules clarifications.

With True20 Adventure Roleplaying you embark on journeys of the imagination, with heroes and stories you and your friends create. This book tells you everything you need to know to play an exciting adventure roleplaying game: how to create your own heroes, how to handle action and conflict, how to narrate adventures, and how to keep it all fair and fun.

True20 simplifies and streamlines the adventure roleplaying experience: everything is resolved using the same core system and all you need is a single 20-sided die to play! There's no bookkeeping of points, whether hit points, power points, or experience points. Game play is fast and furious thanks to innovations like the Toughness save damage system, based on the award-winning Mutants & Masterminds RPG. You can use True20 to model nearly any genre, from fantasy and horror to modern action and science fiction.

This Revised Edition of True20 Adventure Roleplaying includes the entire contents of the True20 Companion. That means you get the following great resources right in the core rulebook for the first time:

  • Role Creation: Build your own heroic roles for True20, or just modify the roles of adept, expert, and warrior to suit the style of game you want to run. With the easy-to-use system you can create any heroic role you want, or even eliminate roles altogether, making each character's progression unique!
  • Genre Development: The Revised Edition also presents information on four popular genres of roleplaying: fantasy, science fiction, horror, and modern action, with guidelines, suggestions, and optional rules for using True20 Adventure Roleplaying to create heroes and tell stories in those genres.

All this and more awaits you. If you want a fast, simple, and fun game system that's still familiar to players of the world's most popular RPGs, if you want a vehicle for traveling to new worlds of adventure, then True20 is for you!

True fun, true excitement, true adventure...


Experience Something New!

Each game from Green Ronin has free sample material available through our Web site, RPGNow.com, and DriveThruRPG.com. Learn a new game and experience what you've been missing today!

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Game: DC Adventures (with Mutants & Masterminds 3rd Edition Rules)

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The county fair is being held in Smallville this year and Superboy, the town's famous local hero, is invited as guest of honor. But it's not all prize pigs and cotton candy, as Knockout has come to the fair, and she's aiming to make a big impression!

The DC ADVENTURES Quick Start includes an explanation of the rules, full game statistics for Superboy and Knockout, and a short adventure featuring a brawl at the county fair, so you can jump right in to the action.

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A Song of Ice and Fire Roleplaying is about Machiavellian court politics, family alliances and enmities, the rise and fall of kingdoms, and the clash of armies, but it is also about honor and duty, family, the responsibilities of leadership, love and loss; tournaments, murders, conspiracies, prophecies, dreams, war, great victories, and terrible defeats. It’s about knights, both false and true... and it’s about dragons.

Welcome to the world of A Song of Ice and Fire, and remember the words of House Stark: “Winter is coming.”

 
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Reviews (3)
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Reviews
-
July 18th, 2010
True20 is Green Ronin's answer to the D20 game system, using the M&M model of mechanics resolution. (Huh?) In other words, it is a simple and fun game to play any genre you like, from fantasy to space opera, using a modified D20 rule-set. I like this [...]
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September 24th, 2009
I like the simplicity of the rules in this version. The only problem I had was that the scoring for abilities isn't really explained well. They tell you to convert to d20 for an idea of how to gauge the different levels of say strength, etc. If I didn't [...]
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May 27th, 2009
Kudos to Green Ronin for the price reduction on this the best of OGL core books. I already had the print copy, but couldn't resist the pdf for $10. Though the role books, especially the Adept's Handbook, add depth to the system; honestly, an experienced [...]
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Product Information
Electrum seller
Author(s)
Pages
271
Publisher Stock #
GRR1714e
File Size:
17.59 MB
Format
Original electronic
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File Last Updated:
April 15, 2008
This title was added to our catalog on April 15, 2008.
Publisher Info
Green Ronin
Green Ronin
Publisher Average Rating