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Salamis ad Actium

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Description:

NAVAL WARGAMES RULES FOR ANCIENT TIMES 2000BC TO 900AD

·         Current Edition: 1.0

·         Recommended scale 1/1200

·         Complexity: 6/10

·         Level of detail: 6/10

·         Avg game length 2-3 hours

·         Dice required: D10, D6

With these rules you can take command of the fleets of antiquity with oared galleys roaming the Mediterranean, maintaining control of your Empire and keeping the Pirates in check. In those days warfare was up close and personal. The wars between Greece and Persia, Rome and Carthage, The Roman Civil War, all are covered. You can ram, carry out oar rakes, board the enemy, fire archers and ballistae, hurl rocks from stone throwers.

A list of 40+ ship types is provided, which with their variants adds up to a total of 80 data sets. There is also a points value system. We have incorporated a command system which allows for both good and bad commanders, and which has an effect on the flow of the action. The turn is of variable length and certain actions will only be permitted during an Intermediate Phase which happens at random.

A simple campaign system is provided as a basis for those with Imperial ambitions.

SUMMARY OF CONTENTS

INTRODUCTION: Scales; Die Rolling Conventions; Base Sizes; Damage; The Turn ConceptCrew and Command Quality; Fighting Oars; Making Terrain

SETTING UP THE GAME: Fleet Organisation; Command and Control; Generating Crew and Command Quality; How to generate a Playing Area; The Wind; Sea State; Sheltered Waters; Game Set Up; Off Table Forces; Tides and Currents;The Crew Test

SOME THOUGHTS ON DIVINE INTERVENTION: Libations – Use of Magic during the Game

ACTION AND INTERMEDIATE PHASES: Turn Cards; Special Rule for Initial Movement; The Action Phase; Seizing Tactical Initiative; The Intermediate Phase

MOVEMENT: The Effect of loss of oars; Turning; Pivoting; Special Movement; The Effect of Sea State on movement under oars; Terrain effects on movement; Overloaded ships; Movement under sail; The Effect of Wind Strength on Sailing Ships; Drifting; Collisions; Sinking Ships; Carrying Additional Oarsmen

SHOOTING: Archers; Ballistae; Shooting Modifiers; Rolling for Casualties; Cataphract and Parablemata; Heavy War Engines; Fortifications; Incendiary Missiles

RAMMING AND RAKING: Attack Aspect; Bow Rams; Determining the effect of a ram; Special Effects of Ram Damage; Oar Rakes

BOARDING ACTIONS: Starting a Boarding Action; Resolving the Combat; Unresolved Actions; Casualties; Capture of Enemy Vessels (Prize Crews)

SPECIAL WEAPONS AND TACTICS: Rhodian Fire Pots; “Greek Fire”; “Biological Weapons”; “Corvus”; “Ferrea Manus”; Roman Polearms; Capsize Attacks

ACTIONS IN THE INTERMEDIATE PHASE: Damage due to Weather; Morale; Lost Battles – Deciding the Victors; Crew Transfers; Repairs, Fires and “Bees”; Admiral Casualties; Changing Weather

FLEET LISTS: Egyptian and Sea Peoples (2000-1000BC); Greek and Phoenician (700-500BC); Greek and Persian (500-400BC); Greek, Persian, Macedonian and Phoenician (400-300BC); Carthaginian (350-146BC); Republican Rome (250-50BC); Early Imperial Roman (50BC-150AD); Later Roman (150-500AD); “Barbarian” Fleets (100BC-400AD); Byzantine (500-900AD); Islamic (600-900AD); Viking and Saxon (400-900AD); The Vessels of the Ancient Galley Age

CAMPAIGN RULES: Campaign Areas; Ports; Fleets; Supply; Movement; Perilous Routes; Naval Battles; Quick Battle Resolution; Fleet Reorganisation; Hull Repairs; Replacements; Random Events; Sequence of Play in a Campaign

A CHRONOLOGY OF NAVAL ENGAGEMENTS

SHIP DATA: Notes on Ship Data; Exchanging Troops and Equipment; Stout Hull, Weak Hull, Parablemata

POINTS VALUES

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Reviews
-
December 12th, 2011
This set of rules is quite comprehensive and can cover a wide range of ancient nautical battles. I have not played the game yet, but the rules are reasonably well set out and written in plain english so I feel confident that when I do play I will understa [...]
-
April 6th, 2011
A set of Ancient Naval rules that give a good battle, especially with ships from the classical period. They are not dificult to learn but generate a good game. Start small though.
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 Recent History
Salamis ad Actium
Salamis ad Actium









Product Information
Pages
40
Publisher Stock #
AA130WV
File Size:
1.03 MB
Format
Original electronic
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File Last Updated:
August 14, 2008
This item was added to our menu on October 14, 2008.
Publisher Info
A and A Games
Publisher Average Rating
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