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1948: The Super Spy
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1948: The Super Spy

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System: d20 Modern
Genre: Sci-Fi
Interior Illustrations: 3
Onscreen Page Count (Including cover and OGL):19
Printer-Friendly Page Count (Including title and OGL):12

There are spies and then there are Super Spies. While a spy may steal secrets, sneak into a sensitive site, or deftly dodge his adversaries, the Super Spy is an international adventurer, always living on the edge. The Super Spy is an expert at gathering information, deceiving his enemies, and escaping in the nick of time. This file documents the training and prerequisites necessary for a hero to join the elite ranks of the Super Spy. Whether your hero is a British MI6 agent, a Soviet NKVD agent, or a member of some other top secret spy agency, this file offers everything you need to take your spy to the next level.

This file also offers a profile of Grachev, an elite Soviet super spy from Ukraine. Believed killed by the Gestapo in 1944, Grachev narrowly escaped with his life. While the Soviet government staged a funeral for him, doctors worked feverously to save his life with experimental treatments and bionic implants. Once recovered, the Soviets created a new identity for him and sent him into  deep cover along the Eastern front. Now operating under several aliases, Grachev orchestrates a large resistance operation in Hungary, bringing death and destruction to the Nazi occupiers.

This file also includes a brief summery of the Soviet NKVD agency, several spy-related abilities from other 1948 supplements, and a couple clandestine weapons that Grachev prefers to carry. 

 

This file features:

  • d20 stats for the Super Spy prestige class

  • Adventure hooks and setting information

  • d20 stats for a super spy NPC (Grachev, CR 12)

  • Background and  personality for Grachev

  • Information on the Soviet secret spy agency, the NKVD

  • d20 stats for several clandestine equipment items

 

Only $1.50

This supplement is one in a series of titles that lay the groundwork for the 1948 Campaign Setting. The full 1948 series includes the following titles:

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Poisonous Plants

Available Now!

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This beautifully illustrated PDF features 5th edition D20 rules for 67 deadly plants from our own world including hemlock, nightshade, and hellebore.

Each plant is presented with a stat-block outlining its habitat, size, frequency, medical uses, damage, saving throws, and challenge rating. Most entries feature additional rules for creating herbal, alchemical, and magical substances. 

With this supplement you can:

  • Craft insecticide from white cedar.

  • Brew healing balm from nightshade.

  • Extract weapon poison from bush rope.

  • Empower your necromancy with baneberry.

  • Fight oozes with myoporum.

  • Enhance your protection spells with oleander.

  • Use jimsonweed to target objects with fly spells.

  • Use bay laurel to enhance your augury spells.

  • Brew a sleep potion from black locust.

  • Create dozens of other herbal and alchemical concoctions!

Heavily researched, the effects of these poisons mirror reality. Some cause paralysis, blindness, or terrifying hallucinations. Some cause psychic damage. A few contain acid. A couple cause creatures to take radiant damage from the sun.

Some plants are only toxic under certain conditions. Others are only toxic to certain creatures. Many can be mistaken for something else. A few are consumed deliberately. Those that affect herd animals can precipitate a famine. When famine strikes, characters are even more likely to eat toxic plants.

All types of poisons exist in the plant kingdom; ingested, inhaled, injury, and touch. Most weapon poisons are easily extracted.

Druids and characters proficient with alchemy kits, herbalism kits, or cook's utensils will find this information extremely useful. All other characters will find these rules make the wilderness much more dangerous.

To help DMs use these plants, each is presented with a challenge rating. There are also suggestions for challenging high level characters with these plants. 

Beware the fireweed that grows in damp soil!

Shun the sweet redoul!

Avoid the sandbox tree and its exploding fruit!

Fear the orcs with monkshood on their blades!

Never touch the gimp-gimpy!

Enhance the verisimilitude of your games with this collection of poisons, herbal remedies, foods, alchemical substances, magical creations, and DM inspiration.  

Only $5.99!!

Available Exclusively on DriveThru!

Click Here to Get it Today!

 

 

 

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Product Information
Silver seller
Author(s)
Artist(s)
Rule System(s)
Pages
19
Publisher Stock #
NFE2002
File Size:
0.35 MB
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File Last Updated:
October 03, 2008
This title was added to our catalog on October 06, 2008.