Looking to instill a little fear in your game? Then look no further!
Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle.
Nevermore worry that your players have memorized every monster’s stat, power and weakness. Nevermore resort to tired fantasy clichés, and worn out monsters fought a thousand times before. The Random Esoteric Creature Generator ensures that each monster your PCs cross is unique, unexpected, and best of all – unknown. With an unlimited number of horrific combinations, this is the last monster book you will ever need.
Bring terror back to the table with the Random Esoteric Creature Generator!
Rules Set: Systems-neutral, designed to be used with any RPG
- Dragonsfoot Review: "In the end, TRECG accomplishes the goal of providing a vehicle for creating creatures never see by your players. It is much more than Appendix D on steroids, as I am sure some will consider it. At a minimum, the material is a laundry list of attributes that can be added to existing creatures for more flavor. At it's best, you can use it to create brand new creatures, to inspire you to expand your game world."
Writer: James Edward Raggi IV
Developer: Harley Stroh
Cover Art: Doug Kovacs
Graphic Designer: Peter Bradley
Editor: Ken Hart
GMG4375, 32 pages, $7.99