|Fading Suns (Second Edition)|
BUNDLE PRICE: $12.23
It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds.
In Fading Suns the RPG, you become a denizen of the Known Worlds, answering the Emperor's inspiring call of a new frontier -- or trying to prevent others from doing so. Players can take on any role they desire, from imperious nobles, lords of the planets of the Known Worlds, to zealous priests from the ...
|Fading Suns Players Companion|
BUNDLE PRICE: $8.75
A valuable expansion to the Fading Suns rules, this big book includes new Blessings and Curses, Benefices and Afflictions, skills, occult powers, weapons, equipment and valuable rules expansions. In addition, there are new character roles: Knightly orders, Church sects, new religions, guilds, military units, details on sentient alien races and the genetically engineered Changed. A must for players and gamemasters!...
|Legions of the Empire|
BUNDLE PRICE: $6.98
In the far-future Fading Suns universe, might equals power. No one rules for long without military might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known Worlds' most dangerous people and places with a bang, allowing gamemasters to put players in the middle of the bloodiest conflicts against the most feared warriors - including the Symbiot-fighting Stigmata Garrison! New weaponry and war tech provide numerous excuses to blow things up....
|Lords & Priests|
BUNDLE PRICE: $9.78
A compilation of two of the most popular (and out of print) Fading Suns sourcebooks: "Lords of the Known Worlds" and "Priests of the Celestial Sun." Includes 10 pages of new material.
Lords of the Known Worlds
Nobles are the unquestioned rulers of the universe. Few are privy to their lifestyles and secrets, and the great unwashed understand little of the perks (and problems) associated with rulership. There are taxes to collect, wars to wage, and rivals to crush. Indeed, as any noble would tell you, the sacrifices they endure more than justify their opulent lifestyles. Not just anybody can be such a martyr; it takes blood privilege. A privilege the nobility protects at all costs, even if it requires deadly duels or declarations of war.
|Merchants of the Jumpweb|
BUNDLE PRICE: $7.26
The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves....