The Carneys are in town...
Charger ran into the hallway to intercept the Strongman who had crashed through the police. He was just about to set a bolt of electricity into the brute when he heard the sound of glass breaking coming from the hotel suite behind him. "They're in the room," the young woman he was protecting screamed. "Help me!"
Flying Solo II - The Carneys has arrived! The sequel to best selling Flying Solo will pit your hero against an evil group of murders and thieves traveling the globe disguised as a carnival company. Beware hero these fire-eaters, jugglers and strongmen are more than meets the eye!
Flying Solo II - The Carneys features two detailed and challenging episodes. First, the hero(es) must protect a witness for the weekend before she testifies. The Carneys of course plan to make the weekend a nightmare. In episode 2 the player(s) must infiltrate the amusement park from hell and capture The Carneys. Trust us, this park is more deadly than amusing.
Flying Solo offered adventures for 1-2 players but Flying Solo II - The Carneys takes it a step further. Victory RPG has developed a new Flex-a-ventureTM system designed to make The Carneys equally challenging for 1-6 players of power level 6 to 12. Alternative villain stats and hazard difficulty notes make it easy for a GM to run the adventure with a solo PL 6 Agent or a team of PL 12 Champions or any configuration in between.
Get it now at DriveThruRPG and RPGNow - Flying Solo II - The Carneys.