Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic D&D" rules introduced in the 1980s.
This book includes:
* A Foreword by Mutant Future role-playing game creator Daniel Proctor.
* Four different sample families of mutants - including the House Sparrows, Stinging Nettles, Feather Shrubs, and Giant Yellowjackets - that trace their mutational evolution through as many as seven different generations of mutation and which can serve as templates for Game Masters wishing to create their own families of mutants.
* More than 100 new creatures within the four families, including the Ruin Dweller house sparrow, a selection of Stinging Nettles for every environment, the martial Green Warrior feather shrub, and some of the most bizarre outcomes of yellowjacket mutational evolution conceivable.
* A how-to section of essays explaining how to implement the processes used to create the sample families and monsters for other creatures and settings of the Game Master's own choosing.
* Several new mutations associated with the creatures presented in this book.
* Detailed family trees that show the relationships between the members of the four sample families that can serve as examples for Games Masters who opt to create their own families of mutants.
* Original illustrations by fantasy artist Wilhelmina T. Thrasher.
* Mutant Future Poison and Radiation tables for ease of reference.
Author Derek Holland is an invertebrate zoologist who has brought his extensive training and experience from the field to this and other books in the Creatures of the Wastelands series of supplements to the Mutant Future role-playing game.
This book is fully bookmarked and designed to be printer-friendly.
~ TSRPG (Travel-Sized RPG) ~
Be sure to check out Skirmisher Publishing's popular and Platinum-bestselling TSRPG (Travel-Sized RPG)! This rules-light storytelling game can easily be played anywhere, from the airport waiting area you are stuck in, to the overnight in some hotel where there is nothing to do (and also, of course, in your own home). All the basic rules fit on one page; no dice are needed; characters have just two stats; and any bookkeeping that might be required can be done on a cocktail napkin with a pen borrowed from a waiter. TSRPG is fully supported with sourcebooks that include "Arms, Armor & More," "Wands, Wagons, Whips & More," and "OS-TSRPG," along with 10 compelling scenarios, "A Long Way to the Top," "Beating Around the Bush," "A Midsummer Night's Scheme," "On the Plane of Magma," "A Violet Shade of Death," "A Rose for Erato," "Into the Terrorium," "Whiskey in the Jar," "Krampusnacht: Night of the Krampus!," and "Temple of the Banished Suns," all of which include pregenerated characters and the basic rules for the game, allowing them to function as quick-starts for it. We have also had TSRPG translated into a number of other languages, including German (along with three adventures, „Eine Rose für Erato,“ „Auf der Ebene des Magmas,“ and „Tempel der Verbannten Sonnen,“ along with the „OS-TSRPG" supplement), Spanish (along with four adventures, "Una Rosa Para Erato," "Un Tono Violeta de Muerte," ""¡El Plan de Una Noche de Verano"," and "En el Plano de Magma" and the "Armas, Armaduras y Más" and "Varitas, Vagones, Látigos y Más!" supplements), and Ukrainian!
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