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The Genius Guide to Earth Magic

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CountdownOf the classic elements-air, earth, fire, and water, earth is often the hardest to work into the magic of a fantasy setting. The core roles of other elements are easy to see-fire burns your foes and grants light, air allows for flight and control of the weather, and water allows ships to move and wells to bring life to farms, plus is the secret domain of sailors and merfolk. The easy uses for these elements in magic are often quickly covered, leading to the exploration of alternative uses. This results in broader magic options that only loosely relate to the most basic functions of air, fire, and water. Scrying pools, holy flames, and killing vapors are time-honored examples of drawing on those three elements without having much to do with real water, fire, or air. This kind of development is a good thing, giving characters with strong elemental themes a wide range of powers to choose from.

Pathfinder

Because it is generally less dynamic in its natural state, earth seems to have been given short shrift when magic powers were being developed. While the basic ideas of creating walls of metal and rock or borrowing the durability of stone for personal protection are common, few campaigns have the expanded selection needed to make a rock-themed spellcaster a viable and interesting option. The Pathfinder Roleplaying Game expands the range of earth magic some by adding a connection to acid (see "Acidic Earth", below), but this still leaves earth with significantly fewer options than the other elements. The Genius Guide to Earth Magic looks to develop earth and stone magic, both by expanding the applications for "typical" acidic earth magic and by adding a new [stone] descriptor for spells that deal damage using rocks as weapons.

 













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Reviews (3)
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Reviews
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June 4th, 2012
This 13-page booklet focuses on magic associated with stone and earth, although one senses that the writers struggled a little more than they did with its counterpart on Air magic. For instance, some of the spells are more to do with acid than earth. [...]
Sean H. [Featured Reviewer]
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March 31st, 2010
The Genius Guide to: Earth Magic is a 14-page PDF (13 pages if you remove the credits/OGL page) for the Pathfinder RPG written by Owen K. C. Stephens and published by Super Genius Game. This is part of Super Genius Games’ Genius Guide line. Th [...]
Shane O. [Featured Reviewer]
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March 30th, 2010
Earth-type magic has always gotten the shaft, it seems. Of the four classical elements, it’s the one that you really have to do some creative thinking in terms of just having it equal damage-dealing potential. After all, fire is self-explanatory, lig [...]
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Product Information
Gold seller
Author(s)
Pages
14
Publisher Stock #
OWC5022e
File Size:
0.67 MB
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File Last Updated:
March 09, 2010
This title was added to our catalog on March 10, 2010.