INTRODUCTORY RULES FOR THE CLASSIC STORY ENGINE, PLUS EDITION
Story Engine™ was born in 1996 as the rules system for Maelstrom Storytelling. It was subsequently redesigned as a universal rules system in 1999. One of the initial games to truly handle roleplaying as a storygame, Story Engine was the first to focus on scenes rather than turns --an idea that has become more and more popular over the years. Story Engine also further evolved the mechanics of adjective-based characters, an idea that had appeared in earlier games, as well as various diceless mechanics.
This new edition of Story Bones™ is the introductory version of the new Classic Story Engine Plus, stripped to its most fundamental parts. The system is fully-functional and ready to run, but like any lite version of a game, the mechanics have been distilled to their most-basic components for simpler and faster play.