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A Monograph for the 1890's, 1920's,
& Contemporary Adventures
This monograph reveals the real-world science of the paranormal, Parapsychology (its history and methods), how to play a parapsychologist, how to run a Call of Cthulhu campaign centered around a ghost-hunting group, and how to simulate various non-Mythos entities and psychic powers in your campaign.
MISKATONIC UNIVERSITY LIBRARY ASSOCIATION monographs are longer works by one or more authors on a subject of import to Call of Cthulhu roleplayers. On these products the author has also fulfilled the functions of editor and layout artist; we at Chaosium have done little in the way of editorial. We found these works compelling and thought that you would enjoy them. Through the publication of monographs we can offer our most loyal fans more information more easily, and evaluate the potential of these works for eventual release to the wholesale market.
Parapsychology Exploring New Prontiers of Science
* Parapsychology in the Laboratory
* Generating a Parapsychologist Character
* Paradigms-Theories of the Unexplained
* Ghosts and Hauntings
* Investigating Poltergeists
* Spiritualism and Mediumship
* Psychical Research
Secrets Mankind Was Not Meant to Know
* Running a Parapsychological Campaign
* Ghosts: a Keeper's Guide
* The Poltergeist Scenario
* Mediumship Explored
* Cthulhu Rising: Cthulhu and the Psychic
Appendix A: Sinister Seeds
Appendix B: New D20 Cthulhu Psychic Feats
Appendix C: Parapsychological Literature, 1882-1930